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johnjim0816
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#!/usr/bin/env python
# coding=utf-8
'''
@Author: John
@Email: johnjim0816@gmail.com
@Date: 2020-06-09 20:25:52
@LastEditor: John
LastEditTime: 2022-06-09 19:04:44
@Discription:
@Environment: python 3.7.7
'''
import random
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
import torch.nn.functional as F
class ReplayBuffer:
def __init__(self, capacity):
self.capacity = capacity # 经验回放的容量
self.buffer = [] # 缓冲区
self.position = 0
def push(self, state, action, reward, next_state, done):
''' 缓冲区是一个队列,容量超出时去掉开始存入的转移(transition)
'''
if len(self.buffer) < self.capacity:
self.buffer.append(None)
self.buffer[self.position] = (state, action, reward, next_state, done)
self.position = (self.position + 1) % self.capacity
def sample(self, batch_size):
batch = random.sample(self.buffer, batch_size) # 随机采出小批量转移
state, action, reward, next_state, done = zip(*batch) # 解压成状态,动作等
return state, action, reward, next_state, done
def __len__(self):
''' 返回当前存储的量
'''
return len(self.buffer)
class Actor(nn.Module):
def __init__(self, n_states, n_actions, hidden_dim, init_w=3e-3):
super(Actor, self).__init__()
self.linear1 = nn.Linear(n_states, hidden_dim)
self.linear2 = nn.Linear(hidden_dim, hidden_dim)
self.linear3 = nn.Linear(hidden_dim, n_actions)
self.linear3.weight.data.uniform_(-init_w, init_w)
self.linear3.bias.data.uniform_(-init_w, init_w)
def forward(self, x):
x = F.relu(self.linear1(x))
x = F.relu(self.linear2(x))
x = torch.tanh(self.linear3(x))
return x
class Critic(nn.Module):
def __init__(self, n_states, n_actions, hidden_dim, init_w=3e-3):
super(Critic, self).__init__()
self.linear1 = nn.Linear(n_states + n_actions, hidden_dim)
self.linear2 = nn.Linear(hidden_dim, hidden_dim)
self.linear3 = nn.Linear(hidden_dim, 1)
# 随机初始化为较小的值
self.linear3.weight.data.uniform_(-init_w, init_w)
self.linear3.bias.data.uniform_(-init_w, init_w)
def forward(self, state, action):
# 按维数1拼接
x = torch.cat([state, action], 1)
x = F.relu(self.linear1(x))
x = F.relu(self.linear2(x))
x = self.linear3(x)
return x
class DDPG:
def __init__(self, n_states, n_actions, cfg):
self.device = torch.device(cfg.device)
self.critic = Critic(n_states, n_actions, cfg.hidden_dim).to(self.device)
self.actor = Actor(n_states, n_actions, cfg.hidden_dim).to(self.device)
self.target_critic = Critic(n_states, n_actions, cfg.hidden_dim).to(self.device)
self.target_actor = Actor(n_states, n_actions, cfg.hidden_dim).to(self.device)
# 复制参数到目标网络
for target_param, param in zip(self.target_critic.parameters(), self.critic.parameters()):
target_param.data.copy_(param.data)
for target_param, param in zip(self.target_actor.parameters(), self.actor.parameters()):
target_param.data.copy_(param.data)
self.critic_optimizer = optim.Adam(
self.critic.parameters(), lr=cfg.critic_lr)
self.actor_optimizer = optim.Adam(self.actor.parameters(), lr=cfg.actor_lr)
self.memory = ReplayBuffer(cfg.memory_capacity)
self.batch_size = cfg.batch_size
self.soft_tau = cfg.soft_tau # 软更新参数
self.gamma = cfg.gamma
def choose_action(self, state):
state = torch.FloatTensor(state).unsqueeze(0).to(self.device)
action = self.actor(state)
return action.detach().cpu().numpy()[0, 0]
def update(self):
if len(self.memory) < self.batch_size: # 当 memory 中不满足一个批量时,不更新策略
return
# 从经验回放中(replay memory)中随机采样一个批量的转移(transition)
state, action, reward, next_state, done = self.memory.sample(self.batch_size)
# 转变为张量
state = torch.FloatTensor(np.array(state)).to(self.device)
next_state = torch.FloatTensor(np.array(next_state)).to(self.device)
action = torch.FloatTensor(np.array(action)).to(self.device)
reward = torch.FloatTensor(reward).unsqueeze(1).to(self.device)
done = torch.FloatTensor(np.float32(done)).unsqueeze(1).to(self.device)
policy_loss = self.critic(state, self.actor(state))
policy_loss = -policy_loss.mean()
next_action = self.target_actor(next_state)
target_value = self.target_critic(next_state, next_action.detach())
expected_value = reward + (1.0 - done) * self.gamma * target_value
expected_value = torch.clamp(expected_value, -np.inf, np.inf)
value = self.critic(state, action)
value_loss = nn.MSELoss()(value, expected_value.detach())
self.actor_optimizer.zero_grad()
policy_loss.backward()
self.actor_optimizer.step()
self.critic_optimizer.zero_grad()
value_loss.backward()
self.critic_optimizer.step()
# 软更新
for target_param, param in zip(self.target_critic.parameters(), self.critic.parameters()):
target_param.data.copy_(
target_param.data * (1.0 - self.soft_tau) +
param.data * self.soft_tau
)
for target_param, param in zip(self.target_actor.parameters(), self.actor.parameters()):
target_param.data.copy_(
target_param.data * (1.0 - self.soft_tau) +
param.data * self.soft_tau
)
def save(self,path):
torch.save(self.actor.state_dict(), path+'checkpoint.pt')
def load(self,path):
self.actor.load_state_dict(torch.load(path+'checkpoint.pt'))

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#!/usr/bin/env python
# coding=utf-8
'''
@Author: John
@Email: johnjim0816@gmail.com
@Date: 2020-06-10 15:28:30
@LastEditor: John
LastEditTime: 2021-09-16 00:52:30
@Discription:
@Environment: python 3.7.7
'''
import gym
import numpy as np
class NormalizedActions(gym.ActionWrapper):
''' 将action范围重定在[0.1]之间
'''
def action(self, action):
low_bound = self.action_space.low
upper_bound = self.action_space.high
action = low_bound + (action + 1.0) * 0.5 * (upper_bound - low_bound)
action = np.clip(action, low_bound, upper_bound)
return action
def reverse_action(self, action):
low_bound = self.action_space.low
upper_bound = self.action_space.high
action = 2 * (action - low_bound) / (upper_bound - low_bound) - 1
action = np.clip(action, low_bound, upper_bound)
return action
class OUNoise(object):
'''OrnsteinUhlenbeck噪声
'''
def __init__(self, action_space, mu=0.0, theta=0.15, max_sigma=0.3, min_sigma=0.3, decay_period=100000):
self.mu = mu # OU噪声的参数
self.theta = theta # OU噪声的参数
self.sigma = max_sigma # OU噪声的参数
self.max_sigma = max_sigma
self.min_sigma = min_sigma
self.decay_period = decay_period
self.n_actions = action_space.shape[0]
self.low = action_space.low
self.high = action_space.high
self.reset()
def reset(self):
self.obs = np.ones(self.n_actions) * self.mu
def evolve_obs(self):
x = self.obs
dx = self.theta * (self.mu - x) + self.sigma * np.random.randn(self.n_actions)
self.obs = x + dx
return self.obs
def get_action(self, action, t=0):
ou_obs = self.evolve_obs()
self.sigma = self.max_sigma - (self.max_sigma - self.min_sigma) * min(1.0, t / self.decay_period) # sigma会逐渐衰减
return np.clip(action + ou_obs, self.low, self.high) # 动作加上噪声后进行剪切

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{
"algo_name": "DDPG",
"env_name": "Pendulum-v1",
"train_eps": 300,
"test_eps": 20,
"gamma": 0.99,
"critic_lr": 0.001,
"actor_lr": 0.0001,
"memory_capacity": 8000,
"batch_size": 128,
"target_update": 2,
"soft_tau": 0.01,
"hidden_dim": 256,
"deivce": "cpu",
"result_path": "C:\\Users\\24438\\Desktop\\rl-tutorials/outputs/DDPG/outputs/Pendulum-v1/20220713-225402/results//",
"model_path": "C:\\Users\\24438\\Desktop\\rl-tutorials/outputs/DDPG/outputs/Pendulum-v1/20220713-225402/models/",
"save_fig": true
}

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#!/usr/bin/env python
# coding=utf-8
'''
@Author: John
@Email: johnjim0816@gmail.com
@Date: 2020-06-11 20:58:21
@LastEditor: John
LastEditTime: 2022-07-21 21:51:34
@Discription:
@Environment: python 3.7.7
'''
import sys,os
curr_path = os.path.dirname(os.path.abspath(__file__)) # current path
parent_path = os.path.dirname(curr_path) # parent path
sys.path.append(parent_path) # add to system path
import datetime
import gym
import torch
import argparse
from env import NormalizedActions,OUNoise
from ddpg import DDPG
from common.utils import save_results,make_dir
from common.utils import plot_rewards,save_args
def get_args():
""" Hyperparameters
"""
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # Obtain current time
parser = argparse.ArgumentParser(description="hyperparameters")
parser.add_argument('--algo_name',default='DDPG',type=str,help="name of algorithm")
parser.add_argument('--env_name',default='Pendulum-v1',type=str,help="name of environment")
parser.add_argument('--train_eps',default=300,type=int,help="episodes of training")
parser.add_argument('--test_eps',default=20,type=int,help="episodes of testing")
parser.add_argument('--gamma',default=0.99,type=float,help="discounted factor")
parser.add_argument('--critic_lr',default=1e-3,type=float,help="learning rate of critic")
parser.add_argument('--actor_lr',default=1e-4,type=float,help="learning rate of actor")
parser.add_argument('--memory_capacity',default=8000,type=int,help="memory capacity")
parser.add_argument('--batch_size',default=128,type=int)
parser.add_argument('--target_update',default=2,type=int)
parser.add_argument('--soft_tau',default=1e-2,type=float)
parser.add_argument('--hidden_dim',default=256,type=int)
parser.add_argument('--device',default='cpu',type=str,help="cpu or cuda")
parser.add_argument('--result_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/results/' )
parser.add_argument('--model_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/models/' ) # path to save models
parser.add_argument('--save_fig',default=True,type=bool,help="if save figure or not")
args = parser.parse_args()
return args
def env_agent_config(cfg,seed=1):
env = NormalizedActions(gym.make(cfg.env_name)) # 装饰action噪声
env.seed(seed) # 随机种子
n_states = env.observation_space.shape[0]
n_actions = env.action_space.shape[0]
agent = DDPG(n_states,n_actions,cfg)
return env,agent
def train(cfg, env, agent):
print('Start training!')
print(f'Env:{cfg.env_name}, Algorithm:{cfg.algo_name}, Device:{cfg.device}')
ou_noise = OUNoise(env.action_space) # noise of action
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 记录所有回合的滑动平均奖励
for i_ep in range(cfg.train_eps):
state = env.reset()
ou_noise.reset()
done = False
ep_reward = 0
i_step = 0
while not done:
i_step += 1
action = agent.choose_action(state)
action = ou_noise.get_action(action, i_step)
next_state, reward, done, _ = env.step(action)
ep_reward += reward
agent.memory.push(state, action, reward, next_state, done)
agent.update()
state = next_state
if (i_ep+1)%10 == 0:
print(f'Env:{i_ep+1}/{cfg.train_eps}, Reward:{ep_reward:.2f}')
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
else:
ma_rewards.append(ep_reward)
print('Finish training!')
return {'rewards':rewards,'ma_rewards':ma_rewards}
def test(cfg, env, agent):
print('Start testing')
print(f'Env:{cfg.env_name}, Algorithm:{cfg.algo_name}, Device:{cfg.device}')
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 记录所有回合的滑动平均奖励
for i_ep in range(cfg.test_eps):
state = env.reset()
done = False
ep_reward = 0
i_step = 0
while not done:
i_step += 1
action = agent.choose_action(state)
next_state, reward, done, _ = env.step(action)
ep_reward += reward
state = next_state
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
else:
ma_rewards.append(ep_reward)
print(f"Epside:{i_ep+1}/{cfg.test_eps}, Reward:{ep_reward:.1f}")
print('Finish testing!')
return {'rewards':rewards,'ma_rewards':ma_rewards}
if __name__ == "__main__":
cfg = get_args()
# training
env,agent = env_agent_config(cfg,seed=1)
res_dic = train(cfg, env, agent)
make_dir(cfg.result_path, cfg.model_path)
save_args(cfg)
agent.save(path=cfg.model_path)
save_results(res_dic, tag='train',
path=cfg.result_path)
plot_rewards(res_dic['rewards'], res_dic['ma_rewards'], cfg, tag="train")
# testing
env,agent = env_agent_config(cfg,seed=10)
agent.load(path=cfg.model_path)
res_dic = test(cfg,env,agent)
save_results(res_dic, tag='test',
path=cfg.result_path)
plot_rewards(res_dic['rewards'], res_dic['ma_rewards'], cfg, tag="test")