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codes/DDPG/task0_train.py
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135
codes/DDPG/task0_train.py
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#!/usr/bin/env python
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# coding=utf-8
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'''
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@Author: John
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-11 20:58:21
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@LastEditor: John
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LastEditTime: 2021-05-04 14:49:45
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@Discription:
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@Environment: python 3.7.7
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'''
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import sys,os
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curr_path = os.path.dirname(__file__)
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parent_path = os.path.dirname(curr_path)
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sys.path.append(parent_path) # add current terminal path to sys.path
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import datetime
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import gym
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import torch
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from DDPG.env import NormalizedActions, OUNoise
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from DDPG.agent import DDPG
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from common.utils import save_results,make_dir
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from common.plot import plot_rewards
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curr_time = datetime.datetime.now().strftime(
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"%Y%m%d-%H%M%S") # obtain current time
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class DDPGConfig:
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def __init__(self):
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self.algo = 'DDPG'
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self.env = 'Pendulum-v0' # env name
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self.result_path = curr_path+"/outputs/" + self.env + \
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'/'+curr_time+'/results/' # path to save results
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self.model_path = curr_path+"/outputs/" + self.env + \
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'/'+curr_time+'/models/' # path to save results
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self.gamma = 0.99
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self.critic_lr = 1e-3
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self.actor_lr = 1e-4
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self.memory_capacity = 10000
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self.batch_size = 128
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self.train_eps = 300
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self.eval_eps = 50
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self.eval_steps = 200
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self.target_update = 4
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self.hidden_dim = 30
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self.soft_tau = 1e-2
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self.device = torch.device(
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"cuda" if torch.cuda.is_available() else "cpu")
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def env_agent_config(cfg,seed=1):
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env = NormalizedActions(gym.make(cfg.env))
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env.seed(seed)
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state_dim = env.observation_space.shape[0]
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action_dim = env.action_space.shape[0]
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agent = DDPG(state_dim,action_dim,cfg)
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return env,agent
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def train(cfg, env, agent):
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print('Start to train ! ')
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print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
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ou_noise = OUNoise(env.action_space) # action noise
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rewards = []
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ma_rewards = [] # moving average rewards
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for i_episode in range(cfg.train_eps):
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state = env.reset()
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ou_noise.reset()
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done = False
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ep_reward = 0
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i_step = 0
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while not done:
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i_step += 1
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action = agent.choose_action(state)
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action = ou_noise.get_action(
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action, i_step) # 即paper中的random process
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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agent.memory.push(state, action, reward, next_state, done)
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agent.update()
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state = next_state
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print('Episode:{}/{}, Reward:{}'.format(i_episode+1, cfg.train_eps, ep_reward))
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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print('Complete training!')
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return rewards, ma_rewards
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def eval(cfg, env, agent):
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print('Start to Eval ! ')
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print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
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rewards = []
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ma_rewards = [] # moving average rewards
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for i_episode in range(cfg.eval_eps):
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state = env.reset()
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done = False
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ep_reward = 0
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i_step = 0
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while not done:
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i_step += 1
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action = agent.choose_action(state)
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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state = next_state
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print('Episode:{}/{}, Reward:{}'.format(i_episode+1, cfg.train_eps, ep_reward))
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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print('Complete Eval!')
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return rewards, ma_rewards
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if __name__ == "__main__":
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cfg = DDPGConfig()
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# train
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env,agent = env_agent_config(cfg,seed=1)
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rewards, ma_rewards = train(cfg, env, agent)
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make_dir(cfg.result_path, cfg.model_path)
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agent.save(path=cfg.model_path)
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save_results(rewards, ma_rewards, tag='train', path=cfg.result_path)
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plot_rewards(rewards, ma_rewards, tag="train",
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algo=cfg.algo, path=cfg.result_path)
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# eval
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env,agent = env_agent_config(cfg,seed=10)
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agent.load(path=cfg.model_path)
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rewards,ma_rewards = eval(cfg,env,agent)
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save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
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plot_rewards(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
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