update codes
This commit is contained in:
@@ -9,22 +9,75 @@ LastEditTime: 2021-09-16 00:55:30
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@Discription:
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@Environment: python 3.7.7
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'''
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import random
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import numpy as np
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import torch
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import torch.nn as nn
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import torch.optim as optim
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from common.model import Actor, Critic
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from common.memory import ReplayBuffer
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import torch.nn.functional as F
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class ReplayBuffer:
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def __init__(self, capacity):
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self.capacity = capacity # 经验回放的容量
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self.buffer = [] # 缓冲区
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self.position = 0
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def push(self, state, action, reward, next_state, done):
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''' 缓冲区是一个队列,容量超出时去掉开始存入的转移(transition)
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'''
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if len(self.buffer) < self.capacity:
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self.buffer.append(None)
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self.buffer[self.position] = (state, action, reward, next_state, done)
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self.position = (self.position + 1) % self.capacity
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def sample(self, batch_size):
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batch = random.sample(self.buffer, batch_size) # 随机采出小批量转移
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state, action, reward, next_state, done = zip(*batch) # 解压成状态,动作等
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return state, action, reward, next_state, done
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def __len__(self):
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''' 返回当前存储的量
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'''
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return len(self.buffer)
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class Actor(nn.Module):
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def __init__(self, n_states, n_actions, hidden_dim, init_w=3e-3):
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super(Actor, self).__init__()
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self.linear1 = nn.Linear(n_states, hidden_dim)
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self.linear2 = nn.Linear(hidden_dim, hidden_dim)
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self.linear3 = nn.Linear(hidden_dim, n_actions)
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self.linear3.weight.data.uniform_(-init_w, init_w)
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self.linear3.bias.data.uniform_(-init_w, init_w)
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def forward(self, x):
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x = F.relu(self.linear1(x))
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x = F.relu(self.linear2(x))
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x = torch.tanh(self.linear3(x))
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return x
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class Critic(nn.Module):
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def __init__(self, n_states, n_actions, hidden_dim, init_w=3e-3):
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super(Critic, self).__init__()
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self.linear1 = nn.Linear(n_states + n_actions, hidden_dim)
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self.linear2 = nn.Linear(hidden_dim, hidden_dim)
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self.linear3 = nn.Linear(hidden_dim, 1)
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# 随机初始化为较小的值
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self.linear3.weight.data.uniform_(-init_w, init_w)
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self.linear3.bias.data.uniform_(-init_w, init_w)
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def forward(self, state, action):
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# 按维数1拼接
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x = torch.cat([state, action], 1)
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x = F.relu(self.linear1(x))
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x = F.relu(self.linear2(x))
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x = self.linear3(x)
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return x
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class DDPG:
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def __init__(self, state_dim, action_dim, cfg):
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def __init__(self, n_states, n_actions, cfg):
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self.device = cfg.device
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self.critic = Critic(state_dim, action_dim, cfg.hidden_dim).to(cfg.device)
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self.actor = Actor(state_dim, action_dim, cfg.hidden_dim).to(cfg.device)
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self.target_critic = Critic(state_dim, action_dim, cfg.hidden_dim).to(cfg.device)
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self.target_actor = Actor(state_dim, action_dim, cfg.hidden_dim).to(cfg.device)
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self.critic = Critic(n_states, n_actions, cfg.hidden_dim).to(cfg.device)
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self.actor = Actor(n_states, n_actions, cfg.hidden_dim).to(cfg.device)
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self.target_critic = Critic(n_states, n_actions, cfg.hidden_dim).to(cfg.device)
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self.target_actor = Actor(n_states, n_actions, cfg.hidden_dim).to(cfg.device)
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# 复制参数到目标网络
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for target_param, param in zip(self.target_critic.parameters(), self.critic.parameters()):
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@@ -16,12 +16,10 @@ class NormalizedActions(gym.ActionWrapper):
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''' 将action范围重定在[0.1]之间
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'''
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def action(self, action):
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low_bound = self.action_space.low
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upper_bound = self.action_space.high
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action = low_bound + (action + 1.0) * 0.5 * (upper_bound - low_bound)
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action = np.clip(action, low_bound, upper_bound)
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return action
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def reverse_action(self, action):
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81
codes/DDPG/task0.py
Normal file
81
codes/DDPG/task0.py
Normal file
@@ -0,0 +1,81 @@
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#!/usr/bin/env python
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# coding=utf-8
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'''
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@Author: John
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-11 20:58:21
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@LastEditor: John
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LastEditTime: 2021-09-16 01:31:33
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@Discription:
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@Environment: python 3.7.7
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'''
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import sys,os
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curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
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parent_path = os.path.dirname(curr_path) # 父路径
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sys.path.append(parent_path) # 添加路径到系统路径sys.path
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import datetime
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import gym
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import torch
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from DDPG.env import NormalizedActions
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from DDPG.agent import DDPG
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from DDPG.train import train,test
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from common.utils import save_results,make_dir
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from common.utils import plot_rewards
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curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
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algo_name = 'DDPG' # 算法名称
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env_name = 'Pendulum-v1' # 环境名称,gym新版本(约0.21.0之后)中Pendulum-v0改为Pendulum-v1
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class DDPGConfig:
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def __init__(self):
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self.algo_name = algo_name # 算法名称
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self.env_name = env_name # 环境名称
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self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
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self.train_eps = 300 # 训练的回合数
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self.eval_eps = 50 # 测试的回合数
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self.gamma = 0.99 # 折扣因子
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self.critic_lr = 1e-3 # 评论家网络的学习率
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self.actor_lr = 1e-4 # 演员网络的学习率
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self.memory_capacity = 8000 # 经验回放的容量
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self.batch_size = 128 # mini-batch SGD中的批量大小
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self.target_update = 2 # 目标网络的更新频率
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self.hidden_dim = 256 # 网络隐藏层维度
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self.soft_tau = 1e-2 # 软更新参数
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class PlotConfig:
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def __init__(self) -> None:
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self.algo_name = algo_name # 算法名称
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self.env_name = env_name # 环境名称
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self.result_path = curr_path+"/outputs/" + self.env_name + \
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'/'+curr_time+'/results/' # 保存结果的路径
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self.model_path = curr_path+"/outputs/" + self.env_name + \
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'/'+curr_time+'/models/' # 保存模型的路径
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self.save = True # 是否保存图片
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self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
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def env_agent_config(cfg,seed=1):
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env = NormalizedActions(gym.make(cfg.env_name)) # 装饰action噪声
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env.seed(seed) # 随机种子
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n_states = env.observation_space.shape[0]
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n_actions = env.action_space.shape[0]
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agent = DDPG(n_states,n_actions,cfg)
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return env,agent
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cfg = DDPGConfig()
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plot_cfg = PlotConfig()
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# 训练
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env,agent = env_agent_config(cfg,seed=1)
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rewards, ma_rewards = train(cfg, env, agent)
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make_dir(plot_cfg.result_path, plot_cfg.model_path)
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agent.save(path=plot_cfg.model_path)
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save_results(rewards, ma_rewards, tag='train', path=plot_cfg.result_path)
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plot_rewards(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
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# 测试
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env,agent = env_agent_config(cfg,seed=10)
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agent.load(path=plot_cfg.model_path)
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rewards,ma_rewards = test(plot_cfg,env,agent)
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save_results(rewards,ma_rewards,tag = 'test',path = cfg.result_path)
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plot_rewards(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
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@@ -1,136 +0,0 @@
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#!/usr/bin/env python
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# coding=utf-8
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'''
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@Author: John
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-11 20:58:21
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@LastEditor: John
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LastEditTime: 2021-09-16 01:31:33
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@Discription:
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@Environment: python 3.7.7
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'''
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import sys,os
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curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
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parent_path = os.path.dirname(curr_path) # 父路径
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sys.path.append(parent_path) # 添加路径到系统路径sys.path
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import datetime
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import gym
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import torch
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from DDPG.env import NormalizedActions, OUNoise
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from DDPG.agent import DDPG
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from common.utils import save_results,make_dir
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from common.plot import plot_rewards
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curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
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class DDPGConfig:
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def __init__(self):
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self.algo = 'DDPG' # 算法名称
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self.env_name = 'Pendulum-v0' # 环境名称
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self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
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self.train_eps = 300 # 训练的回合数
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self.eval_eps = 50 # 测试的回合数
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self.gamma = 0.99 # 折扣因子
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self.critic_lr = 1e-3 # 评论家网络的学习率
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self.actor_lr = 1e-4 # 演员网络的学习率
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self.memory_capacity = 8000 # 经验回放的容量
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self.batch_size = 128 # mini-batch SGD中的批量大小
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self.target_update = 2 # 目标网络的更新频率
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self.hidden_dim = 256 # 网络隐藏层维度
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self.soft_tau = 1e-2 # 软更新参数
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class PlotConfig:
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def __init__(self) -> None:
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self.algo = "DQN" # 算法名称
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self.env_name = 'CartPole-v0' # 环境名称
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self.result_path = curr_path+"/outputs/" + self.env_name + \
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'/'+curr_time+'/results/' # 保存结果的路径
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self.model_path = curr_path+"/outputs/" + self.env_name + \
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'/'+curr_time+'/models/' # 保存模型的路径
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self.save = True # 是否保存图片
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self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
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def env_agent_config(cfg,seed=1):
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env = NormalizedActions(gym.make(cfg.env_name)) # 装饰action噪声
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env.seed(seed) # 随机种子
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n_states = env.observation_space.shape[0]
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n_actions = env.action_space.shape[0]
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agent = DDPG(n_states,n_actions,cfg)
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return env,agent
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def train(cfg, env, agent):
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print('开始训练!')
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print(f'环境:{cfg.env_name},算法:{cfg.algo},设备:{cfg.device}')
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ou_noise = OUNoise(env.action_space) # 动作噪声
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 记录所有回合的滑动平均奖励
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for i_ep in range(cfg.train_eps):
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state = env.reset()
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ou_noise.reset()
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done = False
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ep_reward = 0
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i_step = 0
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while not done:
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i_step += 1
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action = agent.choose_action(state)
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action = ou_noise.get_action(action, i_step)
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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agent.memory.push(state, action, reward, next_state, done)
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agent.update()
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state = next_state
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if (i_ep+1)%10 == 0:
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print('回合:{}/{},奖励:{:.2f}'.format(i_ep+1, cfg.train_eps, ep_reward))
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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print('完成训练!')
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return rewards, ma_rewards
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def eval(cfg, env, agent):
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print('开始测试!')
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print(f'环境:{cfg.env_name}, 算法:{cfg.algo}, 设备:{cfg.device}')
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 记录所有回合的滑动平均奖励
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for i_ep in range(cfg.eval_eps):
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state = env.reset()
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done = False
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ep_reward = 0
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i_step = 0
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while not done:
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i_step += 1
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action = agent.choose_action(state)
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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state = next_state
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print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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print('完成测试!')
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return rewards, ma_rewards
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if __name__ == "__main__":
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cfg = DDPGConfig()
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plot_cfg = PlotConfig()
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# 训练
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env,agent = env_agent_config(cfg,seed=1)
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rewards, ma_rewards = train(cfg, env, agent)
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make_dir(plot_cfg.result_path, plot_cfg.model_path)
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agent.save(path=plot_cfg.model_path)
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save_results(rewards, ma_rewards, tag='train', path=plot_cfg.result_path)
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plot_rewards(rewards, ma_rewards, plot_cfg, tag="train")
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# 测试
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env,agent = env_agent_config(cfg,seed=10)
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agent.load(path=plot_cfg.model_path)
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rewards,ma_rewards = eval(plot_cfg,env,agent)
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save_results(rewards,ma_rewards,tag = 'eval',path = cfg.result_path)
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plot_rewards(rewards,ma_rewards,plot_cfg,tag = "eval")
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64
codes/DDPG/train.py
Normal file
64
codes/DDPG/train.py
Normal file
@@ -0,0 +1,64 @@
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import sys
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import os
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curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
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parent_path = os.path.dirname(curr_path) # 父路径
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sys.path.append(parent_path) # 添加路径到系统路径
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from DDPG.env import OUNoise
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def train(cfg, env, agent):
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print('开始训练!')
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print(f'环境:{cfg.env_name},算法:{cfg.algo},设备:{cfg.device}')
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ou_noise = OUNoise(env.action_space) # 动作噪声
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 记录所有回合的滑动平均奖励
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for i_ep in range(cfg.train_eps):
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state = env.reset()
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ou_noise.reset()
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done = False
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ep_reward = 0
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i_step = 0
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while not done:
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i_step += 1
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action = agent.choose_action(state)
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action = ou_noise.get_action(action, i_step)
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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agent.memory.push(state, action, reward, next_state, done)
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agent.update()
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state = next_state
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if (i_ep+1)%10 == 0:
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print('回合:{}/{},奖励:{:.2f}'.format(i_ep+1, cfg.train_eps, ep_reward))
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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print('完成训练!')
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return rewards, ma_rewards
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def test(cfg, env, agent):
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print('开始测试!')
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print(f'环境:{cfg.env_name}, 算法:{cfg.algo}, 设备:{cfg.device}')
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 记录所有回合的滑动平均奖励
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for i_ep in range(cfg.eval_eps):
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state = env.reset()
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done = False
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ep_reward = 0
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i_step = 0
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while not done:
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i_step += 1
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action = agent.choose_action(state)
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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state = next_state
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print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
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rewards.append(ep_reward)
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if ma_rewards:
|
||||
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
print(f"回合:{i_ep+1}/{cfg.eval_eps},奖励:{ep_reward:.1f}")
|
||||
print('完成测试!')
|
||||
return rewards, ma_rewards
|
||||
Reference in New Issue
Block a user