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easy-rl/projects/codes/DQN/task0.py
2022-07-31 23:42:12 +08:00

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import sys,os
curr_path = os.path.dirname(os.path.abspath(__file__)) # current path
parent_path = os.path.dirname(curr_path) # parent path
sys.path.append(parent_path) # add to system path
import torch.nn as nn
import torch.nn.functional as F
import gym
import torch
import datetime
import numpy as np
import argparse
from common.utils import save_results, make_dir
from common.utils import plot_rewards,save_args
from dqn import DQN
def get_args():
""" Hyperparameters
"""
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # Obtain current time
parser = argparse.ArgumentParser(description="hyperparameters")
parser.add_argument('--algo_name',default='DQN',type=str,help="name of algorithm")
parser.add_argument('--env_name',default='CartPole-v0',type=str,help="name of environment")
parser.add_argument('--train_eps',default=200,type=int,help="episodes of training")
parser.add_argument('--test_eps',default=20,type=int,help="episodes of testing")
parser.add_argument('--gamma',default=0.95,type=float,help="discounted factor")
parser.add_argument('--epsilon_start',default=0.95,type=float,help="initial value of epsilon")
parser.add_argument('--epsilon_end',default=0.01,type=float,help="final value of epsilon")
parser.add_argument('--epsilon_decay',default=500,type=int,help="decay rate of epsilon")
parser.add_argument('--lr',default=0.0001,type=float,help="learning rate")
parser.add_argument('--memory_capacity',default=100000,type=int,help="memory capacity")
parser.add_argument('--batch_size',default=64,type=int)
parser.add_argument('--target_update',default=4,type=int)
parser.add_argument('--hidden_dim',default=256,type=int)
parser.add_argument('--device',default='cpu',type=str,help="cpu or cuda")
parser.add_argument('--result_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/results/' )
parser.add_argument('--model_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/models/' ) # path to save models
parser.add_argument('--save_fig',default=True,type=bool,help="if save figure or not")
args = parser.parse_args()
return args
def env_agent_config(cfg,seed=1):
''' 创建环境和智能体
'''
env = gym.make(cfg.env_name) # 创建环境
n_states = env.observation_space.shape[0] # 状态维度
n_actions = env.action_space.n # 动作维度
print(f"n states: {n_states}, n actions: {n_actions}")
agent = DQN(n_states,n_actions, cfg) # 创建智能体
if seed !=0: # 设置随机种子
torch.manual_seed(seed)
env.seed(seed)
np.random.seed(seed)
return env, agent
def train(cfg, env, agent):
''' Training
'''
print('Start training!')
print(f'Env:{cfg.env_name}, A{cfg.algo_name}, 设备:{cfg.device}')
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 记录所有回合的滑动平均奖励
steps = []
for i_ep in range(cfg.train_eps):
ep_reward = 0 # 记录一回合内的奖励
ep_step = 0
state = env.reset() # 重置环境,返回初始状态
while True:
ep_step += 1
action = agent.choose_action(state) # 选择动作
next_state, reward, done, _ = env.step(action) # 更新环境返回transition
agent.memory.push(state, action, reward,
next_state, done) # 保存transition
state = next_state # 更新下一个状态
agent.update() # 更新智能体
ep_reward += reward # 累加奖励
if done:
break
if (i_ep + 1) % cfg.target_update == 0: # 智能体目标网络更新
agent.target_net.load_state_dict(agent.policy_net.state_dict())
steps.append(ep_step)
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(0.9 * ma_rewards[-1] + 0.1 * ep_reward)
else:
ma_rewards.append(ep_reward)
if (i_ep + 1) % 1 == 0:
print(f'Episode{i_ep+1}/{cfg.train_eps}, Reward:{ep_reward:.2f}, Step:{ep_step:.2f} Epislon:{agent.epsilon(agent.frame_idx):.3f}')
print('Finish training!')
env.close()
res_dic = {'rewards':rewards,'ma_rewards':ma_rewards,'steps':steps}
return res_dic
def test(cfg, env, agent):
print('Start testing!')
print(f'Env:{cfg.env_name}, A{cfg.algo_name}, 设备:{cfg.device}')
############# 由于测试不需要使用epsilon-greedy策略所以相应的值设置为0 ###############
cfg.epsilon_start = 0.0 # e-greedy策略中初始epsilon
cfg.epsilon_end = 0.0 # e-greedy策略中的终止epsilon
################################################################################
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 记录所有回合的滑动平均奖励
steps = []
for i_ep in range(cfg.test_eps):
ep_reward = 0 # 记录一回合内的奖励
ep_step = 0
state = env.reset() # 重置环境,返回初始状态
while True:
ep_step+=1
action = agent.choose_action(state) # 选择动作
next_state, reward, done, _ = env.step(action) # 更新环境返回transition
state = next_state # 更新下一个状态
ep_reward += reward # 累加奖励
if done:
break
steps.append(ep_step)
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1] * 0.9 + ep_reward * 0.1)
else:
ma_rewards.append(ep_reward)
print(f'Episode{i_ep+1}/{cfg.test_eps}, Reward:{ep_reward:.2f}, Step:{ep_step:.2f}')
print('Finish testing')
env.close()
return {'rewards':rewards,'ma_rewards':ma_rewards,'steps':steps}
if __name__ == "__main__":
cfg = get_args()
# 训练
env, agent = env_agent_config(cfg)
res_dic = train(cfg, env, agent)
make_dir(cfg.result_path, cfg.model_path)
save_args(cfg) # save parameters
agent.save(path=cfg.model_path) # save model
save_results(res_dic, tag='train',
path=cfg.result_path)
plot_rewards(res_dic['rewards'], res_dic['ma_rewards'], cfg, tag="train")
# 测试
env, agent = env_agent_config(cfg)
agent.load(path=cfg.model_path) # 导入模型
res_dic = test(cfg, env, agent)
save_results(res_dic, tag='test',
path=cfg.result_path) # 保存结果
plot_rewards(res_dic['rewards'], res_dic['ma_rewards'],cfg, tag="test") # 画出结果