178 lines
5.9 KiB
Python
178 lines
5.9 KiB
Python
import gym
|
||
import turtle
|
||
import numpy as np
|
||
|
||
# turtle tutorial : https://docs.python.org/3.3/library/turtle.html
|
||
|
||
def GridWorld(gridmap=None, is_slippery=False):
|
||
if gridmap is None:
|
||
gridmap = ['SFFF', 'FHFH', 'FFFH', 'HFFG']
|
||
env = gym.make("FrozenLake-v0", desc=gridmap, is_slippery=False)
|
||
env = FrozenLakeWapper(env)
|
||
return env
|
||
|
||
|
||
class FrozenLakeWapper(gym.Wrapper):
|
||
def __init__(self, env):
|
||
gym.Wrapper.__init__(self, env)
|
||
self.max_y = env.desc.shape[0]
|
||
self.max_x = env.desc.shape[1]
|
||
self.t = None
|
||
self.unit = 50
|
||
|
||
def draw_box(self, x, y, fillcolor='', line_color='gray'):
|
||
self.t.up()
|
||
self.t.goto(x * self.unit, y * self.unit)
|
||
self.t.color(line_color)
|
||
self.t.fillcolor(fillcolor)
|
||
self.t.setheading(90)
|
||
self.t.down()
|
||
self.t.begin_fill()
|
||
for _ in range(4):
|
||
self.t.forward(self.unit)
|
||
self.t.right(90)
|
||
self.t.end_fill()
|
||
|
||
def move_player(self, x, y):
|
||
self.t.up()
|
||
self.t.setheading(90)
|
||
self.t.fillcolor('red')
|
||
self.t.goto((x + 0.5) * self.unit, (y + 0.5) * self.unit)
|
||
|
||
def render(self):
|
||
if self.t == None:
|
||
self.t = turtle.Turtle()
|
||
self.wn = turtle.Screen()
|
||
self.wn.setup(self.unit * self.max_x + 100,
|
||
self.unit * self.max_y + 100)
|
||
self.wn.setworldcoordinates(0, 0, self.unit * self.max_x,
|
||
self.unit * self.max_y)
|
||
self.t.shape('circle')
|
||
self.t.width(2)
|
||
self.t.speed(0)
|
||
self.t.color('gray')
|
||
for i in range(self.desc.shape[0]):
|
||
for j in range(self.desc.shape[1]):
|
||
x = j
|
||
y = self.max_y - 1 - i
|
||
if self.desc[i][j] == b'S': # Start
|
||
self.draw_box(x, y, 'white')
|
||
elif self.desc[i][j] == b'F': # Frozen ice
|
||
self.draw_box(x, y, 'white')
|
||
elif self.desc[i][j] == b'G': # Goal
|
||
self.draw_box(x, y, 'yellow')
|
||
elif self.desc[i][j] == b'H': # Hole
|
||
self.draw_box(x, y, 'black')
|
||
else:
|
||
self.draw_box(x, y, 'white')
|
||
self.t.shape('turtle')
|
||
|
||
x_pos = self.s % self.max_x
|
||
y_pos = self.max_y - 1 - int(self.s / self.max_x)
|
||
self.move_player(x_pos, y_pos)
|
||
|
||
|
||
class CliffWalkingWapper(gym.Wrapper):
|
||
def __init__(self, env):
|
||
gym.Wrapper.__init__(self, env)
|
||
self.t = None
|
||
self.unit = 50
|
||
self.max_x = 12
|
||
self.max_y = 4
|
||
|
||
def draw_x_line(self, y, x0, x1, color='gray'):
|
||
assert x1 > x0
|
||
self.t.color(color)
|
||
self.t.setheading(0)
|
||
self.t.up()
|
||
self.t.goto(x0, y)
|
||
self.t.down()
|
||
self.t.forward(x1 - x0)
|
||
|
||
def draw_y_line(self, x, y0, y1, color='gray'):
|
||
assert y1 > y0
|
||
self.t.color(color)
|
||
self.t.setheading(90)
|
||
self.t.up()
|
||
self.t.goto(x, y0)
|
||
self.t.down()
|
||
self.t.forward(y1 - y0)
|
||
|
||
def draw_box(self, x, y, fillcolor='', line_color='gray'):
|
||
self.t.up()
|
||
self.t.goto(x * self.unit, y * self.unit)
|
||
self.t.color(line_color)
|
||
self.t.fillcolor(fillcolor)
|
||
self.t.setheading(90)
|
||
self.t.down()
|
||
self.t.begin_fill()
|
||
for i in range(4):
|
||
self.t.forward(self.unit)
|
||
self.t.right(90)
|
||
self.t.end_fill()
|
||
|
||
def move_player(self, x, y):
|
||
self.t.up()
|
||
self.t.setheading(90)
|
||
self.t.fillcolor('red')
|
||
self.t.goto((x + 0.5) * self.unit, (y + 0.5) * self.unit)
|
||
|
||
def render(self):
|
||
if self.t == None:
|
||
self.t = turtle.Turtle()
|
||
self.wn = turtle.Screen()
|
||
self.wn.setup(self.unit * self.max_x + 100,
|
||
self.unit * self.max_y + 100)
|
||
self.wn.setworldcoordinates(0, 0, self.unit * self.max_x,
|
||
self.unit * self.max_y)
|
||
self.t.shape('circle')
|
||
self.t.width(2)
|
||
self.t.speed(0)
|
||
self.t.color('gray')
|
||
for _ in range(2):
|
||
self.t.forward(self.max_x * self.unit)
|
||
self.t.left(90)
|
||
self.t.forward(self.max_y * self.unit)
|
||
self.t.left(90)
|
||
for i in range(1, self.max_y):
|
||
self.draw_x_line(
|
||
y=i * self.unit, x0=0, x1=self.max_x * self.unit)
|
||
for i in range(1, self.max_x):
|
||
self.draw_y_line(
|
||
x=i * self.unit, y0=0, y1=self.max_y * self.unit)
|
||
|
||
for i in range(1, self.max_x - 1):
|
||
self.draw_box(i, 0, 'black')
|
||
self.draw_box(self.max_x - 1, 0, 'yellow')
|
||
self.t.shape('turtle')
|
||
|
||
x_pos = self.s % self.max_x
|
||
y_pos = self.max_y - 1 - int(self.s / self.max_x)
|
||
self.move_player(x_pos, y_pos)
|
||
|
||
|
||
if __name__ == '__main__':
|
||
# 环境1:FrozenLake, 可以配置冰面是否是滑的
|
||
# 0 left, 1 down, 2 right, 3 up
|
||
env = gym.make("FrozenLake-v0", is_slippery=False)
|
||
env = FrozenLakeWapper(env)
|
||
|
||
# 环境2:CliffWalking, 悬崖环境
|
||
# env = gym.make("CliffWalking-v0") # 0 up, 1 right, 2 down, 3 left
|
||
# env = CliffWalkingWapper(env)
|
||
|
||
# 环境3:自定义格子世界,可以配置地图, S为出发点Start, F为平地Floor, H为洞Hole, G为出口目标Goal
|
||
# gridmap = [
|
||
# 'SFFF',
|
||
# 'FHFF',
|
||
# 'FFFF',
|
||
# 'HFGF' ]
|
||
# env = GridWorld(gridmap)
|
||
|
||
env.reset()
|
||
for step in range(10):
|
||
action = np.random.randint(0, 4)
|
||
obs, reward, done, info = env.step(action)
|
||
print('step {}: action {}, obs {}, reward {}, done {}, info {}'.format(\
|
||
step, action, obs, reward, done, info))
|
||
# env.render() # 渲染一帧图像 |