Files
easy-rl/codes/TD3/task1_train.py
2022-05-31 01:20:58 +08:00

123 lines
4.3 KiB
Python

import sys,os
curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
parent_path = os.path.dirname(curr_path) # 父路径
sys.path.append(parent_path) # 添加路径到系统路径
import torch
import gym
import numpy as np
import datetime
from TD3.agent import TD3
from common.plot import plot_rewards
from common.utils import save_results,make_dir
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
class TD3Config:
def __init__(self) -> None:
self.algo = 'TD3' # 算法名称
self.env_name = 'Pendulum-v1' # 环境名称
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
self.train_eps = 600 # 训练的回合数
self.start_timestep = 25e3 # Time steps initial random policy is used
self.epsilon_start = 50 # Episodes initial random policy is used
self.eval_freq = 10 # How often (episodes) we evaluate
self.max_timestep = 100000 # Max time steps to run environment
self.expl_noise = 0.1 # Std of Gaussian exploration noise
self.batch_size = 256 # Batch size for both actor and critic
self.gamma = 0.9 # gamma factor
self.lr = 0.0005 # 学习率
self.policy_noise = 0.2 # Noise added to target policy during critic update
self.noise_clip = 0.3 # Range to clip target policy noise
self.policy_freq = 2 # Frequency of delayed policy updates
class PlotConfig(TD3Config):
def __init__(self) -> None:
super().__init__()
self.result_path = curr_path+"/outputs/" + self.env_name + \
'/'+curr_time+'/results/' # 保存结果的路径
self.model_path = curr_path+"/outputs/" + self.env_name + \
'/'+curr_time+'/models/' # 保存模型的路径
self.save = True # 是否保存图片
# Runs policy for X episodes and returns average reward
# A fixed seed is used for the eval environment
def eval(env,agent, seed, eval_episodes=10):
eval_env = gym.make(env)
eval_env.seed(seed + 100)
avg_reward = 0.
for _ in range(eval_episodes):
state, done = eval_env.reset(), False
while not done:
# eval_env.render()
action = agent.choose_action(np.array(state))
state, reward, done, _ = eval_env.step(action)
avg_reward += reward
avg_reward /= eval_episodes
print("---------------------------------------")
print(f"Evaluation over {eval_episodes} episodes: {avg_reward:.3f}")
print("---------------------------------------")
return avg_reward
def train(cfg,env,agent):
print('开始训练!')
print(f'环境:{cfg.env_name}, 算法:{cfg.algo}, 设备:{cfg.device}')
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 记录所有回合的滑动平均奖励
for i_ep in range(int(cfg.train_eps)):
ep_reward = 0
ep_timesteps = 0
state, done = env.reset(), False
while not done:
ep_timesteps += 1
# Select action randomly or according to policy
if i_ep < cfg.epsilon_start:
action = env.action_space.sample()
else:
action = (
agent.choose_action(np.array(state))
+ np.random.normal(0, max_action * cfg.expl_noise, size=n_actions)
).clip(-max_action, max_action)
# Perform action
next_state, reward, done, _ = env.step(action)
done_bool = float(done) if ep_timesteps < env._max_episode_steps else 0
# Store data in replay buffer
agent.memory.push(state, action, next_state, reward, done_bool)
state = next_state
ep_reward += reward
# Train agent after collecting sufficient data
if i_ep+1 >= cfg.epsilon_start:
agent.update()
if (i_ep+1)%10 == 0:
print('回合:{}/{}, 奖励:{:.2f}'.format(i_ep+1, cfg.train_eps, ep_reward))
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
else:
ma_rewards.append(ep_reward)
print('完成训练!')
return rewards, ma_rewards
if __name__ == "__main__":
cfg = TD3Config()
plot_cfg = PlotConfig()
env = gym.make(cfg.env_name)
env.seed(1) # 随机种子
torch.manual_seed(1)
np.random.seed(1)
n_states = env.observation_space.shape[0]
n_actions = env.action_space.shape[0]
max_action = float(env.action_space.high[0])
agent = TD3(n_states,n_actions,max_action,cfg)
rewards,ma_rewards = train(cfg,env,agent)
make_dir(plot_cfg.result_path,plot_cfg.model_path)
agent.save(path=plot_cfg.model_path)
save_results(rewards,ma_rewards,tag='train',path=plot_cfg.result_path)
plot_rewards(rewards,ma_rewards,plot_cfg,tag="train")