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easy-rl/projects/codes/Sarsa/task1.py
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#!/usr/bin/env python
# coding=utf-8
'''
Author: John
Email: johnjim0816@gmail.com
Date: 2020-09-11 23:03:00
LastEditor: John
LastEditTime: 2022-08-04 22:44:00
Discription:
Environment:
'''
import sys
import os
curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
parent_path = os.path.dirname(curr_path) # 父路径
sys.path.append(parent_path) # 添加路径到系统路径
import gym
import torch
import datetime
import argparse
from envs.gridworld_env import CliffWalkingWapper
from Sarsa.sarsa import Sarsa
from common.utils import plot_rewards,save_args
from common.utils import save_results,make_dir
def get_args():
"""
"""
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
parser = argparse.ArgumentParser(description="hyperparameters")
parser.add_argument('--algo_name',default='Sarsa',type=str,help="name of algorithm")
parser.add_argument('--env_name',default='CliffWalking-v0',type=str,help="name of environment")
parser.add_argument('--train_eps',default=400,type=int,help="episodes of training") # 训练的回合数
parser.add_argument('--test_eps',default=20,type=int,help="episodes of testing") # 测试的回合数
parser.add_argument('--gamma',default=0.90,type=float,help="discounted factor") # 折扣因子
parser.add_argument('--epsilon_start',default=0.95,type=float,help="initial value of epsilon") # e-greedy策略中初始epsilon
parser.add_argument('--epsilon_end',default=0.01,type=float,help="final value of epsilon") # e-greedy策略中的终止epsilon
parser.add_argument('--epsilon_decay',default=300,type=int,help="decay rate of epsilon") # e-greedy策略中epsilon的衰减率
parser.add_argument('--lr',default=0.1,type=float,help="learning rate")
parser.add_argument('--device',default='cpu',type=str,help="cpu or cuda")
parser.add_argument('--result_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/results/' )
parser.add_argument('--model_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/models/' ) # path to save models
parser.add_argument('--save_fig',default=True,type=bool,help="if save figure or not")
args = parser.parse_args([])
return args
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
def train(cfg,env,agent):
print('开始训练!')
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
rewards = [] # 记录奖励
for i_ep in range(cfg.train_eps):
ep_reward = 0 # 记录每个回合的奖励
state = env.reset() # 重置环境,即开始新的回合
action = agent.sample(state)
while True:
action = agent.sample(state) # 根据算法采样一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一次动作交互
next_action = agent.sample(next_state)
agent.update(state, action, reward, next_state, next_action,done) # 算法更新
state = next_state # 更新状态
action = next_action
ep_reward += reward
if done:
break
rewards.append(ep_reward)
print(f"回合:{i_ep+1}/{cfg.train_eps},奖励:{ep_reward:.1f}Epsilon{agent.epsilon}")
print('完成训练!')
return {"rewards":rewards}
def test(cfg,env,agent):
print('开始测试!')
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
rewards = [] # 记录所有回合的奖励
for i_ep in range(cfg.test_eps):
ep_reward = 0 # 记录每个episode的reward
state = env.reset() # 重置环境, 重新开一局(即开始新的一个回合)
while True:
action = agent.predict(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一个交互
state = next_state # 更新状态
ep_reward += reward
if done:
break
rewards.append(ep_reward)
print(f"回合数:{i_ep+1}/{cfg.test_eps}, 奖励:{ep_reward:.1f}")
print('完成测试!')
return {"rewards":rewards}
def env_agent_config(cfg,seed=1):
'''创建环境和智能体
Args:
cfg ([type]): [description]
seed (int, optional): 随机种子. Defaults to 1.
Returns:
env [type]: 环境
agent : 智能体
'''
env = gym.make(cfg.env_name)
env = CliffWalkingWapper(env)
env.seed(seed) # 设置随机种子
n_states = env.observation_space.n # 状态维度
n_actions = env.action_space.n # 动作维度
print(f"状态数:{n_states},动作数:{n_actions}")
agent = Sarsa(n_actions,cfg)
return env,agent
if __name__ == "__main__":
cfg = get_args()
# 训练
env, agent = env_agent_config(cfg)
res_dic = train(cfg, env, agent)
make_dir(cfg.result_path, cfg.model_path)
save_args(cfg) # save parameters
agent.save(path=cfg.model_path) # save model
save_results(res_dic, tag='train',
path=cfg.result_path)
plot_rewards(res_dic['rewards'], cfg, tag="train")
# 测试
env, agent = env_agent_config(cfg)
agent.load(path=cfg.model_path) # 导入模型
res_dic = test(cfg, env, agent)
save_results(res_dic, tag='test',
path=cfg.result_path) # 保存结果
plot_rewards(res_dic['rewards'], cfg, tag="test") # 画出结果