This commit is contained in:
JohnJim0816
2021-04-16 14:59:23 +08:00
parent 312b57fdff
commit e4690ac89f
71 changed files with 805 additions and 153 deletions

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@@ -1,34 +1,44 @@
#!/usr/bin/env python
# coding=utf-8
'''
@Author: John
@Email: johnjim0816@gmail.com
@Date: 2020-06-10 15:27:16
@LastEditor: John
@LastEditTime: 2020-06-11 21:04:50
@Discription:
@Environment: python 3.7.7
Author: John
Email: johnjim0816@gmail.com
Date: 2021-04-13 11:00:13
LastEditor: John
LastEditTime: 2021-04-15 01:25:14
Discription:
Environment:
'''
import random
import numpy as np
import torch
class ReplayBuffer:
def __init__(self, capacity):
self.capacity = capacity
self.buffer = []
self.position = 0
def push(self, state, action, reward, next_state, done):
if len(self.buffer) < self.capacity:
self.buffer.append(None)
self.buffer[self.position] = (state, action, reward, next_state, done)
self.position = (self.position + 1) % self.capacity
def sample(self, batch_size):
batch = random.sample(self.buffer, batch_size)
state, action, reward, next_state, done = map(np.stack, zip(*batch))
return state, action, reward, next_state, done
def __len__(self):
return len(self.buffer)
class ReplayBuffer(object):
def __init__(self, state_dim, action_dim, max_size=int(1e6)):
self.max_size = max_size
self.ptr = 0
self.size = 0
self.state = np.zeros((max_size, state_dim))
self.action = np.zeros((max_size, action_dim))
self.next_state = np.zeros((max_size, state_dim))
self.reward = np.zeros((max_size, 1))
self.not_done = np.zeros((max_size, 1))
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
def push(self, state, action, next_state, reward, done):
self.state[self.ptr] = state
self.action[self.ptr] = action
self.next_state[self.ptr] = next_state
self.reward[self.ptr] = reward
self.not_done[self.ptr] = 1. - done
self.ptr = (self.ptr + 1) % self.max_size
self.size = min(self.size + 1, self.max_size)
def sample(self, batch_size):
ind = np.random.randint(0, self.size, size=batch_size)
return (
torch.FloatTensor(self.state[ind]).to(self.device),
torch.FloatTensor(self.action[ind]).to(self.device),
torch.FloatTensor(self.next_state[ind]).to(self.device),
torch.FloatTensor(self.reward[ind]).to(self.device),
torch.FloatTensor(self.not_done[ind]).to(self.device)
)