更新算法模版

This commit is contained in:
johnjim0816
2022-11-06 12:15:36 +08:00
parent 466a17707f
commit dc78698262
256 changed files with 17282 additions and 10229 deletions

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@@ -1,132 +1,159 @@
import sys,os
curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
parent_path = os.path.dirname(curr_path) # 父路径
sys.path.append(parent_path) # 添加路径到系统路径
os.environ["KMP_DUPLICATE_LIB_OK"] = "TRUE" # avoid "OMP: Error #15: Initializing libiomp5md.dll, but found libiomp5md.dll already initialized."
curr_path = os.path.dirname(os.path.abspath(__file__)) # current path
parent_path = os.path.dirname(curr_path) # parent path
sys.path.append(parent_path) # add path to system path
import gym
import torch
import numpy as np
import datetime
import numpy as np
import argparse
from common.utils import plot_rewards,save_args,save_results,make_dir
import torch.nn as nn
from common.utils import all_seed,merge_class_attrs
from common.models import ActorSoftmax, Critic
from common.memories import PGReplay
from common.launcher import Launcher
from envs.register import register_env
from ppo2 import PPO
from config,config import GeneralConfigPPO,AlgoConfigPPO
class PPOMemory:
def __init__(self, batch_size):
self.states = []
self.probs = []
self.vals = []
self.actions = []
self.rewards = []
self.terminateds = []
self.batch_size = batch_size
def sample(self):
batch_step = np.arange(0, len(self.states), self.batch_size)
indices = np.arange(len(self.states), dtype=np.int64)
np.random.shuffle(indices)
batches = [indices[i:i+self.batch_size] for i in batch_step]
return np.array(self.states),np.array(self.actions),np.array(self.probs),\
np.array(self.vals),np.array(self.rewards),np.array(self.terminateds),batches
def push(self, state, action, probs, vals, reward, terminated):
self.states.append(state)
self.actions.append(action)
self.probs.append(probs)
self.vals.append(vals)
self.rewards.append(reward)
self.terminateds.append(terminated)
def get_args():
""" Hyperparameters
"""
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
parser = argparse.ArgumentParser(description="hyperparameters")
parser.add_argument('--algo_name',default='PPO',type=str,help="name of algorithm")
parser.add_argument('--env_name',default='CartPole-v0',type=str,help="name of environment")
parser.add_argument('--continuous',default=False,type=bool,help="if PPO is continous") # PPO既可适用于连续动作空间也可以适用于离散动作空间
parser.add_argument('--train_eps',default=200,type=int,help="episodes of training")
parser.add_argument('--test_eps',default=20,type=int,help="episodes of testing")
parser.add_argument('--gamma',default=0.99,type=float,help="discounted factor")
parser.add_argument('--batch_size',default=5,type=int) # mini-batch SGD中的批量大小
parser.add_argument('--n_epochs',default=4,type=int)
parser.add_argument('--actor_lr',default=0.0003,type=float,help="learning rate of actor net")
parser.add_argument('--critic_lr',default=0.0003,type=float,help="learning rate of critic net")
parser.add_argument('--gae_lambda',default=0.95,type=float)
parser.add_argument('--policy_clip',default=0.2,type=float) # PPO-clip中的clip参数一般是0.1~0.2左右
parser.add_argument('--update_fre',default=20,type=int)
parser.add_argument('--hidden_dim',default=256,type=int)
parser.add_argument('--device',default='cpu',type=str,help="cpu or cuda")
parser.add_argument('--result_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/results/' )
parser.add_argument('--model_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/models/' ) # path to save models
parser.add_argument('--save_fig',default=True,type=bool,help="if save figure or not")
args = parser.parse_args()
return args
def env_agent_config(cfg,seed = 1):
''' 创建环境和智能体
'''
env = gym.make(cfg.env_name) # 创建环境
n_states = env.observation_space.shape[0] # 状态维度
if cfg.continuous:
n_actions = env.action_space.shape[0] # 动作维度
else:
n_actions = env.action_space.n # 动作维度
agent = PPO(n_states, n_actions, cfg) # 创建智能体
if seed !=0: # 设置随机种子
torch.manual_seed(seed)
env.seed(seed)
np.random.seed(seed)
return env, agent
def clear(self):
self.states = []
self.probs = []
self.actions = []
self.rewards = []
self.terminateds = []
self.vals = []
def train(cfg,env,agent):
print('开始训练!')
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 记录所有回合的滑动平均奖励
steps = 0
for i_ep in range(cfg.train_eps):
class Main(Launcher):
def __init__(self) -> None:
super().__init__()
self.cfgs['general_cfg'] = merge_class_attrs(self.cfgs['general_cfg'],GeneralConfigPPO())
self.cfgs['algo_cfg'] = merge_class_attrs(self.cfgs['algo_cfg'],AlgoConfigPPO())
def env_agent_config(self,cfg,logger):
''' create env and agent
'''
register_env(cfg.env_name)
env = gym.make(cfg.env_name,new_step_api=False) # create env
if cfg.seed !=0: # set random seed
all_seed(env,seed=cfg.seed)
try: # state dimension
n_states = env.observation_space.n # print(hasattr(env.observation_space, 'n'))
except AttributeError:
n_states = env.observation_space.shape[0] # print(hasattr(env.observation_space, 'shape'))
n_actions = env.action_space.n # action dimension
logger.info(f"n_states: {n_states}, n_actions: {n_actions}") # print info
# update to cfg paramters
setattr(cfg, 'n_states', n_states)
setattr(cfg, 'n_actions', n_actions)
models = {'Actor':ActorSoftmax(n_states,n_actions, hidden_dim = cfg.actor_hidden_dim),'Critic':Critic(n_states,1,hidden_dim=cfg.critic_hidden_dim)}
memory = PGReplay # replay buffer
agent = PPO(models,memory,cfg) # create agent
return env, agent
def train_one_episode(self, env, agent, cfg):
ep_reward = 0 # reward per episode
ep_step = 0 # step per episode
state = env.reset()
done = False
ep_reward = 0
while not done:
action, prob, val = agent.choose_action(state)
state_, reward, done, _ = env.step(action)
steps += 1
for _ in range(cfg.max_steps):
action, prob, val = agent.sample_action(state)
next_state, reward, terminated, _ = env.step(action)
ep_reward += reward
agent.memory.push(state, action, prob, val, reward, done)
if steps % cfg.update_fre == 0:
ep_step += 1
agent.memory.push((state, action, prob, val, reward, terminated))
if ep_step % cfg['update_fre'] == 0:
agent.update()
state = state_
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
else:
ma_rewards.append(ep_reward)
if (i_ep+1)%10 == 0:
print(f"回合:{i_ep+1}/{cfg.train_eps},奖励:{ep_reward:.2f}")
print('完成训练!')
env.close()
res_dic = {'rewards':rewards,'ma_rewards':ma_rewards}
return res_dic
def test(cfg,env,agent):
print('开始测试!')
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 记录所有回合的滑动平均奖励
for i_ep in range(cfg.test_eps):
state = next_state
if terminated:
break
return agent, ep_reward, ep_step
def test_one_episode(self, env, agent, cfg):
ep_reward = 0 # reward per episode
ep_step = 0 # step per episode
state = env.reset()
done = False
ep_reward = 0
while not done:
action, prob, val = agent.choose_action(state)
state_, reward, done, _ = env.step(action)
for _ in range(cfg.max_steps):
action, prob, val = agent.sample_action(state)
next_state, reward, terminated, _ = env.step(action)
ep_reward += reward
state = state_
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(
0.9*ma_rewards[-1]+0.1*ep_reward)
else:
ma_rewards.append(ep_reward)
print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.test_eps, ep_reward))
print('完成训练!')
env.close()
res_dic = {'rewards':rewards,'ma_rewards':ma_rewards}
return res_dic
ep_step += 1
state = next_state
if terminated:
break
return agent, ep_reward, ep_step
def train(self,cfg,env,agent):
''' train agent
'''
print("Start training!")
print(f"Env: {cfg['env_name']}, Algorithm: {cfg['algo_name']}, Device: {cfg['device']}")
rewards = [] # record rewards for all episodes
steps = 0
for i_ep in range(cfg['train_eps']):
state = env.reset()
ep_reward = 0
while True:
action, prob, val = agent.sample_action(state)
next_state, reward, terminated, _ = env.step(action)
steps += 1
ep_reward += reward
agent.memory.push(state, action, prob, val, reward, terminated)
if steps % cfg['update_fre'] == 0:
agent.update()
state = next_state
if terminated:
break
rewards.append(ep_reward)
if (i_ep+1)%10==0:
print(f"Episode: {i_ep+1}/{cfg['train_eps']}, Reward: {ep_reward:.2f}")
print("Finish training!")
return {'episodes':range(len(rewards)),'rewards':rewards}
def test(self,cfg,env,agent):
''' test agent
'''
print("Start testing!")
print(f"Env: {cfg['env_name']}, Algorithm: {cfg['algo_name']}, Device: {cfg['device']}")
rewards = [] # record rewards for all episodes
for i_ep in range(cfg['test_eps']):
state = env.reset()
ep_reward = 0
while True:
action, prob, val = agent.predict_action(state)
next_state, reward, terminated, _ = env.step(action)
ep_reward += reward
state = next_state
if terminated:
break
rewards.append(ep_reward)
print(f"Episode: {i_ep+1}/{cfg['test_eps']}, Reward: {ep_reward:.2f}")
print("Finish testing!")
return {'episodes':range(len(rewards)),'rewards':rewards}
if __name__ == "__main__":
cfg = get_args()
# 训练
env, agent = env_agent_config(cfg)
res_dic = train(cfg, env, agent)
make_dir(cfg.result_path, cfg.model_path)
save_args(cfg) # 保存参数
agent.save(path=cfg.model_path) # save model
save_results(res_dic, tag='train',
path=cfg.result_path)
plot_rewards(res_dic['rewards'], res_dic['ma_rewards'], cfg, tag="train")
# 测试
env, agent = env_agent_config(cfg)
agent.load(path=cfg.model_path) # 导入模型
res_dic = test(cfg, env, agent)
save_results(res_dic, tag='test',
path=cfg.result_path) # 保存结果
plot_rewards(res_dic['rewards'], res_dic['ma_rewards'],cfg, tag="test") # 画出结果
main = Main()
main.run()