update rainbowdqn

This commit is contained in:
johnjim0816
2022-05-31 01:20:58 +08:00
parent cfc0f6492e
commit c7c94468c9
149 changed files with 1866 additions and 1549 deletions

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@@ -5,7 +5,7 @@ Author: John
Email: johnjim0816@gmail.com
Date: 2020-09-11 23:03:00
LastEditor: John
LastEditTime: 2021-12-22 11:13:23
LastEditTime: 2022-02-10 00:54:02
Discription:
Environment:
'''
@@ -19,42 +19,93 @@ import gym
import torch
import datetime
from envs.gridworld_env import CliffWalkingWapper
from QLearning.agent import QLearning
from QLearning.train import train,test
from common.utils import plot_rewards,plot_rewards_cn
from env.gridworld_env import CliffWalkingWapper
from qlearning import QLearning
from common.utils import plot_rewards
from common.utils import save_results,make_dir
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
algo_name = 'Q-learning' # 算法名称
env_name = 'CliffWalking-v0' # 环境名称
device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
class QlearningConfig:
'''训练相关参数'''
def __init__(self):
self.algo_name = algo_name # 算法名称
self.env_name = env_name # 环境名称
self.device = device # 检测GPU
self.train_eps = 400 # 训练的回合数
self.test_eps = 30 # 测试的回合数
self.gamma = 0.9 # reward的衰减率
self.epsilon_start = 0.95 # e-greedy策略中初始epsilon
self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
self.epsilon_decay = 300 # e-greedy策略中epsilon的衰减率
self.lr = 0.1 # 学习率
class PlotConfig:
''' 绘图相关参数设置
class Config:
'''超参数
'''
def __init__(self) -> None:
self.algo_name = algo_name # 算法名称
self.env_name = env_name # 环境名称
self.device = device # 检测GPU
def __init__(self):
################################## 环境超参数 ###################################
self.algo_name = 'Q-learning' # 算法名称
self.env_name = 'CliffWalking-v0' # 环境名称
self.device = torch.device(
"cuda" if torch.cuda.is_available() else "cpu") # 检测GPUgjgjlkhfsf风刀霜的撒发十
self.seed = 10 # 随机种子置0则不设置随机种子
self.train_eps = 400 # 训练的回合数
self.test_eps = 30 # 测试的回合数
################################################################################
################################## 算法超参数 ###################################
self.gamma = 0.90 # 强化学习中的折扣因子
self.epsilon_start = 0.95 # e-greedy策略中初始epsilon
self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
self.epsilon_decay = 300 # e-greedy策略中epsilon的衰减率
self.lr = 0.1 # 学习率
################################################################################
################################# 保存结果相关参数 ################################
self.result_path = curr_path + "/outputs/" + self.env_name + \
'/' + curr_time + '/results/' # 保存结果的路径
self.model_path = curr_path + "/outputs/" + self.env_name + \
'/' + curr_time + '/models/' # 保存模型的路径
self.save = True # 是否保存图片
self.save = True # 是否保存图片
################################################################################
def train(cfg,env,agent):
print('开始训练!')
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
rewards = [] # 记录奖励
ma_rewards = [] # 记录滑动平均奖励
for i_ep in range(cfg.train_eps):
ep_reward = 0 # 记录每个回合的奖励
state = env.reset() # 重置环境,即开始新的回合
while True:
action = agent.choose_action(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一次动作交互
agent.update(state, action, reward, next_state, done) # Q学习算法更新
state = next_state # 更新状态
ep_reward += reward
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
print("回合数:{}/{},奖励{:.1f}".format(i_ep+1, cfg.train_eps,ep_reward))
print('完成训练!')
return rewards,ma_rewards
def test(cfg,env,agent):
print('开始测试!')
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
for item in agent.Q_table.items():
print(item)
rewards = [] # 记录所有回合的奖励
ma_rewards = [] # 滑动平均的奖励
for i_ep in range(cfg.test_eps):
ep_reward = 0 # 记录每个episode的reward
state = env.reset() # 重置环境, 重新开一局(即开始新的一个回合)
while True:
action = agent.predict(state) # 根据算法选择一个动作
next_state, reward, done, _ = env.step(action) # 与环境进行一个交互
state = next_state # 更新状态
ep_reward += reward
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
print(f"回合数:{i_ep+1}/{cfg.test_eps}, 奖励:{ep_reward:.1f}")
print('完成测试!')
return rewards,ma_rewards
def env_agent_config(cfg,seed=1):
'''创建环境和智能体
@@ -68,26 +119,25 @@ def env_agent_config(cfg,seed=1):
env = gym.make(cfg.env_name)
env = CliffWalkingWapper(env)
env.seed(seed) # 设置随机种子
state_dim = env.observation_space.n # 状态维度
action_dim = env.action_space.n # 动作维度
agent = QLearning(state_dim,action_dim,cfg)
n_states = env.observation_space.n # 状态维度
n_actions = env.action_space.n # 动作维度
agent = QLearning(n_states,n_actions,cfg)
return env,agent
cfg = QlearningConfig()
plot_cfg = PlotConfig()
# 训练
env, agent = env_agent_config(cfg, seed=1)
rewards, ma_rewards = train(cfg, env, agent)
make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
agent.save(path=plot_cfg.model_path) # 保存模型
save_results(rewards, ma_rewards, tag='train',
path=plot_cfg.result_path) # 保存结果
plot_rewards(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
# 测试
env, agent = env_agent_config(cfg, seed=10)
agent.load(path=plot_cfg.model_path) # 导入模型
rewards, ma_rewards = test(cfg, env, agent)
save_results(rewards, ma_rewards, tag='test', path=plot_cfg.result_path) # 保存结果
plot_rewards(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
if __name__ == "__main__":
cfg = Config()
# 训练
env, agent = env_agent_config(cfg, seed=1)
rewards, ma_rewards = train(cfg, env, agent)
make_dir(cfg.result_path, cfg.model_path) # 创建保存结果和模型路径的文件夹
agent.save(path=cfg.model_path) # 保存模型
save_results(rewards, ma_rewards, tag='train',
path=cfg.result_path) # 保存结果
plot_rewards(rewards, ma_rewards, cfg, tag="train") # 画出结果
# 测试
env, agent = env_agent_config(cfg, seed=10)
agent.load(path=cfg.model_path) # 导入模型
rewards, ma_rewards = test(cfg, env, agent)
save_results(rewards, ma_rewards, tag='test', path=cfg.result_path) # 保存结果
plot_rewards(rewards, ma_rewards, cfg, tag="test") # 画出结果