update
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@@ -23,6 +23,7 @@ class SnakeEnv:
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state, points, dead = self.game.step(action)
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if self.render:
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self.draw(state, points, dead)
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# return state, reward, done
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return state, points, dead
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def draw(self, state, points, dead):
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@@ -99,22 +100,16 @@ class SnakeEnv:
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self.render = True
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class Snake:
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''' 定义贪吃蛇的类
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'''
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def __init__(self, snake_head_x, snake_head_y, food_x, food_y):
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# 初始化蛇头的位置
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self.init_snake_head_x, self.init_snake_head_y = snake_head_x, snake_head_y
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# 初始化食物的位置
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self.init_food_x, self.init_food_y = food_x, food_y
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self.init_snake_head_x,self.init_snake_head_y = snake_head_x,snake_head_y # 蛇头初始位置
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self.init_food_x, self.init_food_y = food_x, food_y # 食物初始位置
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self.reset()
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def reset(self):
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self.points = 0
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self.snake_head_x = self.init_snake_head_x
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self.snake_head_y = self.init_snake_head_y
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self.snake_body = []
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self.food_x = self.init_food_x
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self.food_y = self.init_food_y
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self.snake_head_x, self.snake_head_y = self.init_snake_head_x, self.init_snake_head_y
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self.food_x, self.food_y = self.init_food_x, self.init_food_y
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self.snake_body = [] # 蛇身的位置集合
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def get_points(self):
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return self.points
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@@ -132,8 +127,10 @@ class Snake:
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]
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def move(self, action):
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'''根据action指令移动蛇头,并返回是否撞死
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'''
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delta_x = delta_y = 0
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if action == 0:
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if action == 0: # 上
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delta_x = utils.GRID_SIZE
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elif action == 1:
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delta_x = - utils.GRID_SIZE
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@@ -141,33 +138,31 @@ class Snake:
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delta_y = - utils.GRID_SIZE
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elif action == 3:
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delta_y = utils.GRID_SIZE
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old_body_head = None
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if len(self.snake_body) == 1:
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old_body_head = self.snake_body[0]
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self.snake_body.append((self.snake_head_x, self.snake_head_y))
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self.snake_head_x += delta_x
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self.snake_head_y += delta_y
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if len(self.snake_body) > self.points:
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if len(self.snake_body) > self.points: # 说明没有吃到食物
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del(self.snake_body[0])
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self.handle_eatfood()
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# colliding with the snake body or going backwards while its body length
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# greater than 1
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# 蛇长大于1时,蛇头与蛇身任一位置重叠则看作蛇与自身相撞
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if len(self.snake_body) >= 1:
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for seg in self.snake_body:
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if self.snake_head_x == seg[0] and self.snake_head_y == seg[1]:
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return True
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# moving towards body direction, not allowing snake to go backwards while
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# its body length is 1
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# 蛇长为1时,如果蛇头与之前的位置重复则看作蛇与自身相撞
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if len(self.snake_body) == 1:
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if old_body_head == (self.snake_head_x, self.snake_head_y):
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return True
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# collide with the wall
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# 蛇头是否撞墙
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if (self.snake_head_x < utils.GRID_SIZE or self.snake_head_y < utils.GRID_SIZE or
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self.snake_head_x + utils.GRID_SIZE > utils.DISPLAY_SIZE-utils.GRID_SIZE or self.snake_head_y + utils.GRID_SIZE > utils.DISPLAY_SIZE-utils.GRID_SIZE):
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return True
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@@ -183,15 +178,16 @@ class Snake:
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self.random_food()
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self.points += 1
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def random_food(self):
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'''生成随机位置的食物
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'''
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max_x = (utils.DISPLAY_SIZE - utils.WALL_SIZE - utils.GRID_SIZE)
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max_y = (utils.DISPLAY_SIZE - utils.WALL_SIZE - utils.GRID_SIZE)
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self.food_x = random.randint(utils.WALL_SIZE, max_x)//utils.GRID_SIZE * utils.GRID_SIZE
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self.food_y = random.randint(utils.WALL_SIZE, max_y)//utils.GRID_SIZE * utils.GRID_SIZE
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while self.check_food_on_snake():
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while self.check_food_on_snake(): # 食物不能生成在蛇身上
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self.food_x = random.randint(utils.WALL_SIZE, max_x)//utils.GRID_SIZE * utils.GRID_SIZE
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self.food_y = random.randint(utils.WALL_SIZE, max_y)//utils.GRID_SIZE * utils.GRID_SIZE
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