This commit is contained in:
JohnJim0816
2021-03-31 15:37:09 +08:00
parent 6a92f97138
commit b6f63a91bf
65 changed files with 1244 additions and 459 deletions

View File

@@ -1,7 +1,7 @@
# DQN
## 原理简介
DQN是Q-leanning算法的优化和延伸Q-leaning中使用有限的Q表存储值的信息而DQN中则用神经网络替代Q表存储信息这样更适用于高维的情况相关知识基础可参考[datawhale李宏毅笔记-Q学习](https://datawhalechina.github.io/leedeeprl-notes/#/chapter6/chapter6)。
DQN是Q-leanning算法的优化和延伸Q-leaning中使用有限的Q表存储值的信息而DQN中则用神经网络替代Q表存储信息这样更适用于高维的情况相关知识基础可参考[datawhale李宏毅笔记-Q学习](https://datawhalechina.github.io/easy-rl/#/chapter6/chapter6)。
论文方面主要可以参考两篇一篇就是2013年谷歌DeepMind团队的[Playing Atari with Deep Reinforcement Learning](https://www.cs.toronto.edu/~vmnih/docs/dqn.pdf)一篇是也是他们团队后来在Nature杂志上发表的[Human-level control through deep reinforcement learning](https://web.stanford.edu/class/psych209/Readings/MnihEtAlHassibis15NatureControlDeepRL.pdf)。后者在算法层面增加target q-net也可以叫做Nature DQN。

View File

@@ -5,7 +5,7 @@
@Email: johnjim0816@gmail.com
@Date: 2020-06-12 00:50:49
@LastEditor: John
LastEditTime: 2021-03-13 14:56:23
LastEditTime: 2021-03-30 17:01:26
@Discription:
@Environment: python 3.7.7
'''
@@ -13,6 +13,8 @@ LastEditTime: 2021-03-13 14:56:23
'''
import torch
import torch.nn as nn
import torch.optim as optim
@@ -23,61 +25,44 @@ from common.memory import ReplayBuffer
from common.model import MLP
class DQN:
def __init__(self, state_dim, action_dim, cfg):
self.action_dim = action_dim # 总的动作个数
self.device = cfg.device # 设备cpu或gpu等
self.gamma = cfg.gamma # 奖励的折扣因子
self.gamma = cfg.gamma # 奖励的折扣因子
# e-greedy策略相关参数
self.sample_count = 0 # 用于epsilon的衰减计数
self.epsilon = 0
self.epsilon_start = cfg.epsilon_start
self.epsilon_end = cfg.epsilon_end
self.epsilon_decay = cfg.epsilon_decay
self.frame_idx = 0 # 用于epsilon的衰减计数
self.epsilon = lambda frame_idx: cfg.epsilon_end + \
(cfg.epsilon_start - cfg.epsilon_end) * \
math.exp(-1. * frame_idx / cfg.epsilon_decay)
self.batch_size = cfg.batch_size
self.policy_net = MLP(state_dim, action_dim,hidden_dim=cfg.hidden_dim).to(self.device)
self.target_net = MLP(state_dim, action_dim,hidden_dim=cfg.hidden_dim).to(self.device)
# target_net的初始模型参数完全复制policy_net
self.target_net.load_state_dict(self.policy_net.state_dict())
self.target_net.eval() # 不启用 BatchNormalization 和 Dropout
# 可查parameters()与state_dict()的区别前者require_grad=True
self.policy_net = MLP(state_dim, action_dim,
hidden_dim=cfg.hidden_dim).to(self.device)
self.target_net = MLP(state_dim, action_dim,
hidden_dim=cfg.hidden_dim).to(self.device)
self.optimizer = optim.Adam(self.policy_net.parameters(), lr=cfg.lr)
self.loss = 0
self.memory = ReplayBuffer(cfg.memory_capacity)
def choose_action(self, state, train=True):
def choose_action(self, state):
'''选择动作
'''
if train:
self.epsilon = self.epsilon_end + (self.epsilon_start - self.epsilon_end) * \
math.exp(-1. * self.sample_count / self.epsilon_decay)
self.sample_count += 1
if random.random() > self.epsilon:
with torch.no_grad():
# 先转为张量便于丢给神经网络,state元素数据原本为float64
# 注意state=torch.tensor(state).unsqueeze(0)跟state=torch.tensor([state])等价
state = torch.tensor(
[state], device=self.device, dtype=torch.float32)
# 如tensor([[-0.0798, -0.0079]], grad_fn=<AddmmBackward>)
q_value = self.policy_net(state)
# tensor.max(1)返回每行的最大值以及对应的下标,
# 如torch.return_types.max(values=tensor([10.3587]),indices=tensor([0]))
# 所以tensor.max(1)[1]返回最大值对应的下标即action
action = q_value.max(1)[1].item()
else:
action = random.randrange(self.action_dim)
return action
else:
with torch.no_grad(): # 取消保存梯度
# 先转为张量便于丢给神经网络,state元素数据原本为float64
# 注意state=torch.tensor(state).unsqueeze(0)跟state=torch.tensor([state])等价
state = torch.tensor(
[state], device='cpu', dtype=torch.float32) # 如tensor([[-0.0798, -0.0079]], grad_fn=<AddmmBackward>)
q_value = self.target_net(state)
# tensor.max(1)返回每行的最大值以及对应的下标,
# 如torch.return_types.max(values=tensor([10.3587]),indices=tensor([0]))
# 所以tensor.max(1)[1]返回最大值对应的下标即action
action = q_value.max(1)[1].item()
return action
self.frame_idx += 1
if random.random() > self.epsilon(self.frame_idx):
with torch.no_grad():
# 先转为张量便于丢给神经网络,state元素数据原本为float64
# 注意state=torch.tensor(state).unsqueeze(0)跟state=torch.tensor([state])等价
state = torch.tensor(
[state], device=self.device, dtype=torch.float32)
# 如tensor([[-0.0798, -0.0079]], grad_fn=<AddmmBackward>)
q_value = self.policy_net(state)
# tensor.max(1)返回每行的最大值以及对应的下标,
# 如torch.return_types.max(values=tensor([10.3587]),indices=tensor([0]))
# 所以tensor.max(1)[1]返回最大值对应的下标即action
action = q_value.max(1)[1].item()
else:
action = random.randrange(self.action_dim)
return action
def update(self):
if len(self.memory) < self.batch_size:
@@ -96,32 +81,31 @@ class DQN:
next_state_batch = torch.tensor(
next_state_batch, device=self.device, dtype=torch.float)
done_batch = torch.tensor(np.float32(
done_batch), device=self.device).unsqueeze(1) # 将bool转为float然后转为张量
done_batch), device=self.device)
'''计算当前(s_t,a)对应的Q(s_t, a)'''
'''torch.gather:对于a=torch.Tensor([[1,2],[3,4]]),那么a.gather(1,torch.Tensor([[0],[1]]))=torch.Tensor([[1],[3]])'''
q_values = self.policy_net(state_batch).gather(
dim=1, index=action_batch) # 等价于self.forward
# 计算所有next states的V(s_{t+1})即通过target_net中选取reward最大的对应states
next_state_values = self.target_net(
next_state_batch).max(1)[0].detach() # 比如tensor([ 0.0060, -0.0171,...,])
next_q_values = self.target_net(next_state_batch).max(
1)[0].detach() # 比如tensor([ 0.0060, -0.0171,...,])
# 计算 expected_q_value
# 对于终止状态此时done_batch[0]=1, 对应的expected_q_value等于reward
expected_q_values = reward_batch + self.gamma * \
next_state_values * (1-done_batch[0])
expected_q_values = reward_batch + \
self.gamma * next_q_values * (1-done_batch)
# self.loss = F.smooth_l1_loss(q_values,expected_q_values.unsqueeze(1)) # 计算 Huber loss
self.loss = nn.MSELoss()(q_values, expected_q_values.unsqueeze(1)) # 计算 均方误差loss
# 优化模型
self.optimizer.zero_grad() # zero_grad清除上一步所有旧的gradients from the last step
# loss.backward()使用backpropagation计算loss相对于所有parameters(需要gradients)的微分
self.loss.backward()
for param in self.policy_net.parameters(): # clip防止梯度爆炸
param.grad.data.clamp_(-1, 1)
# for param in self.policy_net.parameters(): # clip防止梯度爆炸
# param.grad.data.clamp_(-1, 1)
self.optimizer.step() # 更新模型
def save(self,path):
def save(self, path):
torch.save(self.target_net.state_dict(), path+'dqn_checkpoint.pth')
def load(self,path):
self.target_net.load_state_dict(torch.load(path+'dqn_checkpoint.pth'))
def load(self, path):
self.target_net.load_state_dict(torch.load(path+'dqn_checkpoint.pth'))

467
codes/DQN/main.ipynb Normal file

File diff suppressed because one or more lines are too long

View File

@@ -5,12 +5,17 @@
@Email: johnjim0816@gmail.com
@Date: 2020-06-12 00:48:57
@LastEditor: John
LastEditTime: 2021-03-26 17:17:17
LastEditTime: 2021-03-30 16:59:19
@Discription:
@Environment: python 3.7.7
'''
import sys,os
sys.path.append(os.getcwd()) # 添加当前终端路径
from pathlib import Path
import sys,os
curr_path = os.path.dirname(__file__)
parent_path=os.path.dirname(curr_path)
sys.path.append(parent_path) # add current terminal path to sys.path
import gym
import torch
import datetime
@@ -18,58 +23,52 @@ from DQN.agent import DQN
from common.plot import plot_rewards
from common.utils import save_results
SEQUENCE = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
SAVED_MODEL_PATH = os.path.split(os.path.abspath(__file__))[0]+"/saved_model/"+SEQUENCE+'/' # 生成保存的模型路径
if not os.path.exists(os.path.split(os.path.abspath(__file__))[0]+"/saved_model/"): # 检测是否存在文件夹
os.mkdir(os.path.split(os.path.abspath(__file__))[0]+"/saved_model/")
if not os.path.exists(SAVED_MODEL_PATH): # 检测是否存在文件夹
SEQUENCE = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # obtain current time
SAVED_MODEL_PATH = curr_path+"/saved_model/"+SEQUENCE+'/' # path to save model
if not os.path.exists(curr_path+"/saved_model/"):
os.mkdir(curr_path+"/saved_model/")
if not os.path.exists(SAVED_MODEL_PATH):
os.mkdir(SAVED_MODEL_PATH)
RESULT_PATH = os.path.split(os.path.abspath(__file__))[0]+"/results/"+SEQUENCE+'/' # 存储reward的路径
if not os.path.exists(os.path.split(os.path.abspath(__file__))[0]+"/results/"): # 检测是否存在文件夹
os.mkdir(os.path.split(os.path.abspath(__file__))[0]+"/results/")
if not os.path.exists(RESULT_PATH): # 检测是否存在文件夹
RESULT_PATH = curr_path+"/results/"+SEQUENCE+'/' # path to save rewards
if not os.path.exists(curr_path+"/results/"):
os.mkdir(curr_path+"/results/")
if not os.path.exists(RESULT_PATH):
os.mkdir(RESULT_PATH)
class DQNConfig:
def __init__(self):
self.algo = "DQN" # 算法名称
self.gamma = 0.99
self.epsilon_start = 0.95 # e-greedy策略的初始epsilon
self.algo = "DQN" # name of algo
self.gamma = 0.95
self.epsilon_start = 1 # e-greedy策略的初始epsilon
self.epsilon_end = 0.01
self.epsilon_decay = 200
self.lr = 0.01 # 学习率
self.memory_capacity = 800 # Replay Memory容量
self.batch_size = 64
self.epsilon_decay = 500
self.lr = 0.0001 # learning rate
self.memory_capacity = 10000 # Replay Memory容量
self.batch_size = 32
self.train_eps = 300 # 训练的episode数目
self.train_steps = 200 # 训练每个episode的最大长度
self.target_update = 2 # target net的更新频率
self.eval_eps = 20 # 测试的episode数目
self.eval_steps = 200 # 测试每个episode的最大长度
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测gpu
self.hidden_dim = 128 # 神经网络隐藏层维度
self.hidden_dim = 256 # 神经网络隐藏层维度
def train(cfg,env,agent):
print('Start to train !')
rewards = []
ma_rewards = [] # 滑动平均的reward
ep_steps = []
ma_rewards = [] # moveing average reward
for i_episode in range(cfg.train_eps):
state = env.reset() # reset环境状态
state = env.reset()
done = False
ep_reward = 0
for i_step in range(cfg.train_steps):
action = agent.choose_action(state) # 根据当前环境state选择action
next_state, reward, done, _ = env.step(action) # 更新环境参数
while not done:
action = agent.choose_action(state)
next_state, reward, done, _ = env.step(action)
ep_reward += reward
agent.memory.push(state, action, reward, next_state, done) # 将state等这些transition存入memory
state = next_state # 跳转到下一个状态
agent.update() # 每步更新网络
if done:
break
# 更新target network复制DQN中的所有weights and biases
agent.memory.push(state, action, reward, next_state, done)
state = next_state
agent.update()
if i_episode % cfg.target_update == 0:
agent.target_net.load_state_dict(agent.policy_net.state_dict())
print('Episode:{}/{}, Reward:{}, Steps:{}, Done:{}'.format(i_episode+1,cfg.train_eps,ep_reward,i_step+1,done))
ep_steps.append(i_step)
print('Episode:{}/{}, Reward:{}'.format(i_episode+1,cfg.train_eps,ep_reward))
rewards.append(ep_reward)
# 计算滑动窗口的reward
if ma_rewards:
@@ -82,8 +81,8 @@ def train(cfg,env,agent):
if __name__ == "__main__":
cfg = DQNConfig()
env = gym.make('CartPole-v0').unwrapped # 可google为什么unwrapped gym此处一般不需要
env.seed(1) # 设置env随机种子
env = gym.make('CartPole-v0')
env.seed(1)
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.n
agent = DQN(state_dim,action_dim,cfg)

Binary file not shown.

Before

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 27 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 50 KiB

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 51 KiB

Binary file not shown.