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JohnJim0816
2021-05-06 02:07:56 +08:00
parent 747f3238c0
commit b17c8f4e41
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#!/usr/bin/env python
# coding=utf-8
'''
Author: John
Email: johnjim0816@gmail.com
Date: 2021-03-11 14:26:44
LastEditor: John
LastEditTime: 2021-05-05 17:27:50
Discription:
Environment:
'''
import sys,os
curr_path = os.path.dirname(__file__)
parent_path = os.path.dirname(curr_path)
sys.path.append(parent_path) # add current terminal path to sys.path
import torch
import datetime
from common.utils import save_results,make_dir
from common.plot import plot_rewards
from MonteCarlo.agent import FisrtVisitMC
from envs.racetrack_env import RacetrackEnv
curr_time = datetime.datetime.now().strftime(
"%Y%m%d-%H%M%S") # obtain current time
class MCConfig:
def __init__(self):
self.algo = "MC" # name of algo
self.env = 'Racetrack'
self.result_path = curr_path+"/outputs/" + self.env + \
'/'+curr_time+'/results/' # path to save results
self.model_path = curr_path+"/outputs/" + self.env + \
'/'+curr_time+'/models/' # path to save models
# epsilon: The probability to select a random action .
self.epsilon = 0.15
self.gamma = 0.9 # gamma: Gamma discount factor.
self.train_eps = 200
self.device = torch.device(
"cuda" if torch.cuda.is_available() else "cpu") # check gpu
def env_agent_config(cfg,seed=1):
env = RacetrackEnv()
action_dim = 9
agent = FisrtVisitMC(action_dim, cfg)
return env,agent
def train(cfg, env, agent):
print('Start to eval !')
print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
rewards = []
ma_rewards = [] # moving average rewards
for i_ep in range(cfg.train_eps):
state = env.reset()
ep_reward = 0
one_ep_transition = []
while True:
action = agent.choose_action(state)
next_state, reward, done = env.step(action)
ep_reward += reward
one_ep_transition.append((state, action, reward))
state = next_state
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
agent.update(one_ep_transition)
if (i_ep+1) % 10 == 0:
print(f"Episode:{i_ep+1}/{cfg.train_eps}: Reward:{ep_reward}")
print('Complete training')
return rewards, ma_rewards
def eval(cfg, env, agent):
print('Start to eval !')
print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
rewards = []
ma_rewards = [] # moving average rewards
for i_ep in range(cfg.train_eps):
state = env.reset()
ep_reward = 0
while True:
action = agent.choose_action(state)
next_state, reward, done = env.step(action)
ep_reward += reward
state = next_state
if done:
break
rewards.append(ep_reward)
if ma_rewards:
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
else:
ma_rewards.append(ep_reward)
if (i_ep+1) % 10 == 0:
print(f"Episode:{i_ep+1}/{cfg.train_eps}: Reward:{ep_reward}")
return rewards, ma_rewards
if __name__ == "__main__":
cfg = MCConfig()
# train
env,agent = env_agent_config(cfg,seed=1)
rewards, ma_rewards = train(cfg, env, agent)
make_dir(cfg.result_path, cfg.model_path)
agent.save(path=cfg.model_path)
save_results(rewards, ma_rewards, tag='train', path=cfg.result_path)
plot_rewards(rewards, ma_rewards, tag="train",
algo=cfg.algo, path=cfg.result_path)
# eval
env,agent = env_agent_config(cfg,seed=10)
agent.load(path=cfg.model_path)
rewards,ma_rewards = eval(cfg,env,agent)
save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
plot_rewards(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)