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# DQN
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#TODO
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## 原理简介
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DQN是Q-leanning算法的优化和延伸,Q-leaning中使用有限的Q表存储值的信息,而DQN中则用神经网络替代Q表存储信息,这样更适用于高维的情况,相关知识基础可参考[datawhale李宏毅笔记-Q学习](https://datawhalechina.github.io/easy-rl/#/chapter6/chapter6)。
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@@ -5,7 +5,7 @@
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-12 00:50:49
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@LastEditor: John
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LastEditTime: 2021-03-30 17:01:26
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LastEditTime: 2021-04-29 22:19:18
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@Discription:
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@Environment: python 3.7.7
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'''
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@@ -39,6 +39,8 @@ class DQN:
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hidden_dim=cfg.hidden_dim).to(self.device)
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self.target_net = MLP(state_dim, action_dim,
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hidden_dim=cfg.hidden_dim).to(self.device)
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for target_param, param in zip(self.target_net.parameters(), self.policy_net.parameters()):
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target_param.data.copy_(param.data)
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self.optimizer = optim.Adam(self.policy_net.parameters(), lr=cfg.lr)
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self.loss = 0
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self.memory = ReplayBuffer(cfg.memory_capacity)
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@@ -48,21 +50,16 @@ class DQN:
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'''
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self.frame_idx += 1
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if random.random() > self.epsilon(self.frame_idx):
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with torch.no_grad():
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# 先转为张量便于丢给神经网络,state元素数据原本为float64
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# 注意state=torch.tensor(state).unsqueeze(0)跟state=torch.tensor([state])等价
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state = torch.tensor(
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[state], device=self.device, dtype=torch.float32)
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# 如tensor([[-0.0798, -0.0079]], grad_fn=<AddmmBackward>)
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q_value = self.policy_net(state)
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# tensor.max(1)返回每行的最大值以及对应的下标,
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# 如torch.return_types.max(values=tensor([10.3587]),indices=tensor([0]))
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# 所以tensor.max(1)[1]返回最大值对应的下标,即action
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action = q_value.max(1)[1].item()
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action = self.predict(state)
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else:
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action = random.randrange(self.action_dim)
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return action
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def predict(self,state):
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with torch.no_grad():
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state = torch.tensor([state], device=self.device, dtype=torch.float32)
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q_values = self.policy_net(state)
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action = q_values.max(1)[1].item()
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return action
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def update(self):
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if len(self.memory) < self.batch_size:
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@@ -109,3 +106,5 @@ class DQN:
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def load(self, path):
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self.target_net.load_state_dict(torch.load(path+'dqn_checkpoint.pth'))
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for target_param, param in zip(self.target_net.parameters(), self.policy_net.parameters()):
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param.data.copy_(target_param.data)
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@@ -5,7 +5,7 @@
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-12 00:48:57
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@LastEditor: John
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LastEditTime: 2021-04-29 02:02:12
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LastEditTime: 2021-04-29 22:23:38
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@Discription:
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@Environment: python 3.7.7
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'''
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@@ -36,21 +36,28 @@ class DQNConfig:
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'/'+curr_time+'/results/' # path to save results
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self.model_path = curr_path+"/outputs/" + self.env + \
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'/'+curr_time+'/models/' # path to save results
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self.train_eps = 300 # 训练的episode数目
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self.eval_eps = 50 # number of episodes for evaluating
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self.gamma = 0.95
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self.epsilon_start = 1 # e-greedy策略的初始epsilon
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self.epsilon_start = 0.90 # e-greedy策略的初始epsilon
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self.epsilon_end = 0.01
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self.epsilon_decay = 500
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self.lr = 0.0001 # learning rate
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self.memory_capacity = 10000 # Replay Memory容量
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self.batch_size = 32
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self.train_eps = 300 # 训练的episode数目
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self.memory_capacity = 100000 # Replay Memory容量
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self.batch_size = 64
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self.target_update = 2 # target net的更新频率
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self.eval_eps = 20 # 测试的episode数目
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self.device = torch.device(
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"cuda" if torch.cuda.is_available() else "cpu") # 检测gpu
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self.hidden_dim = 256 # 神经网络隐藏层维度
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def env_agent_config(cfg,seed=1):
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env = gym.make(cfg.env)
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env.seed(seed)
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state_dim = env.observation_space.shape[0]
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action_dim = env.action_space.n
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agent = DQN(state_dim,action_dim,cfg)
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return env,agent
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def train(cfg, env, agent):
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print('Start to train !')
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print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
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@@ -60,13 +67,15 @@ def train(cfg, env, agent):
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state = env.reset()
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done = False
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ep_reward = 0
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while not done:
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while True:
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action = agent.choose_action(state)
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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agent.memory.push(state, action, reward, next_state, done)
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state = next_state
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agent.update()
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if done:
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break
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if i_episode % cfg.target_update == 0:
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agent.target_net.load_state_dict(agent.policy_net.state_dict())
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print('Episode:{}/{}, Reward:{}'.format(i_episode+1, cfg.train_eps, ep_reward))
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@@ -79,17 +88,39 @@ def train(cfg, env, agent):
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print('Complete training!')
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return rewards, ma_rewards
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def eval(cfg,env,agent):
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rewards = [] # 记录所有episode的reward
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ma_rewards = [] # 滑动平均的reward
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for i_ep in range(cfg.eval_eps):
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ep_reward = 0 # 记录每个episode的reward
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state = env.reset() # 重置环境, 重新开一局(即开始新的一个episode)
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while True:
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action = agent.predict(state) # 根据算法选择一个动作
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next_state, reward, done, _ = env.step(action) # 与环境进行一个交互
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state = next_state # 存储上一个观察值
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ep_reward += reward
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if done:
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break
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
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else:
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ma_rewards.append(ep_reward)
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print(f"Episode:{i_ep+1}/{cfg.eval_eps}, reward:{ep_reward:.1f}")
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return rewards,ma_rewards
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if __name__ == "__main__":
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cfg = DQNConfig()
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env = gym.make(cfg.env)
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env.seed(1)
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state_dim = env.observation_space.shape[0]
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action_dim = env.action_space.n
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agent = DQN(state_dim, action_dim, cfg)
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env,agent = env_agent_config(cfg,seed=1)
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rewards, ma_rewards = train(cfg, env, agent)
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make_dir(cfg.result_path, cfg.model_path)
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agent.save(path=cfg.model_path)
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save_results(rewards, ma_rewards, tag='train', path=cfg.result_path)
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plot_rewards(rewards, ma_rewards, tag="train",
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algo=cfg.algo, path=cfg.result_path)
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env,agent = env_agent_config(cfg,seed=10)
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agent.load(path=cfg.model_path)
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rewards,ma_rewards = eval(cfg,env,agent)
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save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
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plot_rewards(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
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