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51
codes/QLearning/train.py
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51
codes/QLearning/train.py
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def train(cfg,env,agent):
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print('开始训练!')
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print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
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rewards = [] # 记录奖励
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ma_rewards = [] # 记录滑动平均奖励
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for i_ep in range(cfg.train_eps):
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ep_reward = 0 # 记录每个回合的奖励
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state = env.reset() # 重置环境,即开始新的回合
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while True:
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action = agent.choose_action(state) # 根据算法选择一个动作
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next_state, reward, done, _ = env.step(action) # 与环境进行一次动作交互
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agent.update(state, action, reward, next_state, done) # Q学习算法更新
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state = next_state # 更新状态
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ep_reward += reward
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if done:
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break
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
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else:
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ma_rewards.append(ep_reward)
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if ()
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print("回合数:{}/{},奖励{:.1f}".format(i_ep+1, cfg.train_eps,ep_reward))
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print('完成训练!')
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return rewards,ma_rewards
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def test(cfg,env,agent):
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print('开始测试!')
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print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
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for item in agent.Q_table.items():
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print(item)
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 滑动平均的奖励
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for i_ep in range(cfg.test_eps):
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ep_reward = 0 # 记录每个episode的reward
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state = env.reset() # 重置环境, 重新开一局(即开始新的一个回合)
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while True:
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action = agent.predict(state) # 根据算法选择一个动作
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next_state, reward, done, _ = env.step(action) # 与环境进行一个交互
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state = next_state # 更新状态
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ep_reward += reward
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if done:
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break
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
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else:
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ma_rewards.append(ep_reward)
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print(f"回合数:{i_ep+1}/{cfg.test_eps}, 奖励:{ep_reward:.1f}")
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print('完成测试!')
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return rewards,ma_rewards
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