update
This commit is contained in:
@@ -5,14 +5,14 @@ Author: John
|
||||
Email: johnjim0816@gmail.com
|
||||
Date: 2020-09-11 23:03:00
|
||||
LastEditor: John
|
||||
LastEditTime: 2021-05-06 17:04:38
|
||||
LastEditTime: 2021-09-12 01:29:40
|
||||
Discription:
|
||||
Environment:
|
||||
'''
|
||||
import sys,os
|
||||
curr_path = os.path.dirname(__file__)
|
||||
parent_path=os.path.dirname(curr_path)
|
||||
sys.path.append(parent_path) # add current terminal path to sys.path
|
||||
curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前路径
|
||||
parent_path=os.path.dirname(curr_path) # 父路径,这里就是我们的项目路径
|
||||
sys.path.append(parent_path) # 由于需要引用项目路径下的其他模块比如envs,所以需要添加路径到sys.path
|
||||
|
||||
import gym
|
||||
import torch
|
||||
@@ -20,49 +20,49 @@ import datetime
|
||||
|
||||
from envs.gridworld_env import CliffWalkingWapper
|
||||
from QLearning.agent import QLearning
|
||||
from common.plot import plot_rewards
|
||||
from common.plot import plot_rewards,plot_rewards_cn
|
||||
from common.utils import save_results,make_dir
|
||||
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # obtain current time
|
||||
|
||||
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
|
||||
class QlearningConfig:
|
||||
'''训练相关参数'''
|
||||
def __init__(self):
|
||||
self.algo = 'Qlearning'
|
||||
self.env = 'CliffWalking-v0' # 0 up, 1 right, 2 down, 3 left
|
||||
self.result_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/results/' # path to save results
|
||||
self.model_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/models/' # path to save models
|
||||
self.train_eps = 300 # 训练的episode数目
|
||||
self.eval_eps = 30
|
||||
self.algo = 'Q-learning' # 算法名称
|
||||
self.env = 'CliffWalking-v0' # 环境名称
|
||||
self.result_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/results/' # 保存结果的路径
|
||||
self.model_path = curr_path+"/outputs/" +self.env+'/'+curr_time+'/models/' # 保存模型的路径
|
||||
self.train_eps = 200 # 训练的回合数
|
||||
self.eval_eps = 30 # 测试的回合数
|
||||
self.gamma = 0.9 # reward的衰减率
|
||||
self.epsilon_start = 0.95 # e-greedy策略中初始epsilon
|
||||
self.epsilon_start = 0.90 # e-greedy策略中初始epsilon
|
||||
self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
|
||||
self.epsilon_decay = 200 # e-greedy策略中epsilon的衰减率
|
||||
self.lr = 0.1 # learning rate
|
||||
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # check gpu
|
||||
self.lr = 0.05 # 学习率
|
||||
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
|
||||
|
||||
|
||||
def env_agent_config(cfg,seed=1):
|
||||
env = gym.make(cfg.env)
|
||||
env = CliffWalkingWapper(env)
|
||||
env.seed(seed)
|
||||
state_dim = env.observation_space.n
|
||||
action_dim = env.action_space.n
|
||||
agent = QLearning(state_dim,action_dim,cfg)
|
||||
env.seed(seed) # 设置随机种子
|
||||
n_states = env.observation_space.n # 状态维度
|
||||
n_actions = env.action_space.n # 动作维度
|
||||
agent = QLearning(n_states,n_actions,cfg)
|
||||
return env,agent
|
||||
|
||||
def train(cfg,env,agent):
|
||||
print('Start to train !')
|
||||
print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
|
||||
print('开始训练!')
|
||||
print(f'环境:{cfg.env}, 算法:{cfg.algo}, 设备:{cfg.device}')
|
||||
rewards = []
|
||||
ma_rewards = [] # moving average reward
|
||||
ma_rewards = [] # 滑动平均奖励
|
||||
for i_ep in range(cfg.train_eps):
|
||||
ep_reward = 0 # 记录每个episode的reward
|
||||
ep_reward = 0 # 记录每个回合的奖励
|
||||
state = env.reset() # 重置环境, 重新开一局(即开始新的一个episode)
|
||||
while True:
|
||||
action = agent.choose_action(state) # 根据算法选择一个动作
|
||||
next_state, reward, done, _ = env.step(action) # 与环境进行一次动作交互
|
||||
agent.update(state, action, reward, next_state, done) # Q-learning算法更新
|
||||
state = next_state # 存储上一个观察值
|
||||
state = next_state # 更新状态
|
||||
ep_reward += reward
|
||||
if done:
|
||||
break
|
||||
@@ -71,20 +71,18 @@ def train(cfg,env,agent):
|
||||
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
print("Episode:{}/{}: reward:{:.1f}".format(i_ep+1, cfg.train_eps,ep_reward))
|
||||
print('Complete training!')
|
||||
print("回合数:{}/{},奖励{:.1f}".format(i_ep+1, cfg.train_eps,ep_reward))
|
||||
print('完成训练!')
|
||||
return rewards,ma_rewards
|
||||
|
||||
def eval(cfg,env,agent):
|
||||
# env = gym.make("FrozenLake-v0", is_slippery=False) # 0 left, 1 down, 2 right, 3 up
|
||||
# env = FrozenLakeWapper(env)
|
||||
print('Start to eval !')
|
||||
print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
|
||||
rewards = [] # 记录所有episode的reward
|
||||
ma_rewards = [] # 滑动平均的reward
|
||||
print('开始测试!')
|
||||
print(f'环境:{cfg.env}, 算法:{cfg.algo}, 设备:{cfg.device}')
|
||||
rewards = [] # 记录所有回合的奖励
|
||||
ma_rewards = [] # 滑动平均的奖励
|
||||
for i_ep in range(cfg.eval_eps):
|
||||
ep_reward = 0 # 记录每个episode的reward
|
||||
state = env.reset() # 重置环境, 重新开一局(即开始新的一个episode)
|
||||
state = env.reset() # 重置环境, 重新开一局(即开始新的一个回合)
|
||||
while True:
|
||||
action = agent.predict(state) # 根据算法选择一个动作
|
||||
next_state, reward, done, _ = env.step(action) # 与环境进行一个交互
|
||||
@@ -97,23 +95,26 @@ def eval(cfg,env,agent):
|
||||
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
print(f"Episode:{i_ep+1}/{cfg.eval_eps}, reward:{ep_reward:.1f}")
|
||||
print('Complete evaling!')
|
||||
print(f"回合数:{i_ep+1}/{cfg.eval_eps}, 奖励:{ep_reward:.1f}")
|
||||
print('完成测试!')
|
||||
return rewards,ma_rewards
|
||||
|
||||
if __name__ == "__main__":
|
||||
cfg = QlearningConfig()
|
||||
|
||||
# 训练
|
||||
env,agent = env_agent_config(cfg,seed=1)
|
||||
rewards,ma_rewards = train(cfg,env,agent)
|
||||
make_dir(cfg.result_path,cfg.model_path)
|
||||
agent.save(path=cfg.model_path)
|
||||
save_results(rewards,ma_rewards,tag='train',path=cfg.result_path)
|
||||
plot_rewards(rewards,ma_rewards,tag="train",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
|
||||
make_dir(cfg.result_path,cfg.model_path) # 创建文件夹
|
||||
agent.save(path=cfg.model_path) # 保存模型
|
||||
save_results(rewards,ma_rewards,tag='train',path=cfg.result_path) # 保存结果
|
||||
plot_rewards_cn(rewards,ma_rewards,tag="train",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
|
||||
|
||||
env,agent = env_agent_config(cfg,seed=10)
|
||||
agent.load(path=cfg.model_path)
|
||||
# # 测试
|
||||
# env,agent = env_agent_config(cfg,seed=10)
|
||||
# agent.load(path=cfg.model_path) # 加载模型
|
||||
rewards,ma_rewards = eval(cfg,env,agent)
|
||||
save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
|
||||
plot_rewards(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
|
||||
plot_rewards_cn(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user