update codes
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@@ -1,3 +1,13 @@
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#!/usr/bin/env python
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# coding=utf-8
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'''
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Author: JiangJi
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Email: johnjim0816@gmail.com
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Date: 2021-12-22 11:14:17
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LastEditor: JiangJi
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LastEditTime: 2021-12-22 11:40:44
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Discription: 使用 Nature DQN 训练 CartPole-v1
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'''
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import sys
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import os
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curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
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@@ -9,9 +19,7 @@ import torch
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import datetime
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from common.utils import save_results, make_dir
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from common.utils import plot_rewards, plot_rewards_cn
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from DQN.agent import DQN
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from DQN.train import train,test
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from DQN.dqn import DQN
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curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
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algo_name = "DQN" # 算法名称
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@@ -58,26 +66,83 @@ def env_agent_config(cfg, seed=1):
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'''
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env = gym.make(cfg.env_name) # 创建环境
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env.seed(seed) # 设置随机种子
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state_dim = env.observation_space.shape[0] # 状态数
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action_dim = env.action_space.n # 动作数
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agent = DQN(state_dim, action_dim, cfg) # 创建智能体
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n_states = env.observation_space.shape[0] # 状态数
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n_actions = env.action_space.n # 动作数
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agent = DQN(n_states, n_actions, cfg) # 创建智能体
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return env, agent
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def train(cfg, env, agent):
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''' 训练
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'''
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print('开始训练!')
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print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 记录所有回合的滑动平均奖励
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for i_ep in range(cfg.train_eps):
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ep_reward = 0 # 记录一回合内的奖励
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state = env.reset() # 重置环境,返回初始状态
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while True:
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action = agent.choose_action(state) # 选择动作
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next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
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agent.memory.push(state, action, reward, next_state, done) # 保存transition
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state = next_state # 更新下一个状态
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agent.update() # 更新智能体
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ep_reward += reward # 累加奖励
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if done:
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break
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if (i_ep+1) % cfg.target_update == 0: # 智能体目标网络更新
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agent.target_net.load_state_dict(agent.policy_net.state_dict())
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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if (i_ep+1)%10 == 0:
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print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
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print('完成训练!')
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return rewards, ma_rewards
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cfg = DQNConfig()
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plot_cfg = PlotConfig()
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# 训练
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env, agent = env_agent_config(cfg, seed=1)
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rewards, ma_rewards = train(cfg, env, agent)
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make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
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agent.save(path=plot_cfg.model_path) # 保存模型
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save_results(rewards, ma_rewards, tag='train',
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path=plot_cfg.result_path) # 保存结果
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plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
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# 测试
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env, agent = env_agent_config(cfg, seed=10)
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agent.load(path=plot_cfg.model_path) # 导入模型
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rewards, ma_rewards = test(cfg, env, agent)
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save_results(rewards, ma_rewards, tag='test',
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path=plot_cfg.result_path) # 保存结果
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plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
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def test(cfg,env,agent):
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print('开始测试!')
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print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
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# 由于测试不需要使用epsilon-greedy策略,所以相应的值设置为0
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cfg.epsilon_start = 0.0 # e-greedy策略中初始epsilon
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cfg.epsilon_end = 0.0 # e-greedy策略中的终止epsilon
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 记录所有回合的滑动平均奖励
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for i_ep in range(cfg.test_eps):
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ep_reward = 0 # 记录一回合内的奖励
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state = env.reset() # 重置环境,返回初始状态
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while True:
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action = agent.choose_action(state) # 选择动作
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next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
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state = next_state # 更新下一个状态
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ep_reward += reward # 累加奖励
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if done:
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break
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
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else:
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ma_rewards.append(ep_reward)
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print(f"回合:{i_ep+1}/{cfg.test_eps},奖励:{ep_reward:.1f}")
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print('完成测试!')
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return rewards,ma_rewards
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if __name__ == "__main__":
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cfg = DQNConfig()
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plot_cfg = PlotConfig()
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# 训练
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env, agent = env_agent_config(cfg, seed=1)
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rewards, ma_rewards = train(cfg, env, agent)
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make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
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agent.save(path=plot_cfg.model_path) # 保存模型
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save_results(rewards, ma_rewards, tag='train',
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path=plot_cfg.result_path) # 保存结果
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plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
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# 测试
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env, agent = env_agent_config(cfg, seed=10)
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agent.load(path=plot_cfg.model_path) # 导入模型
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rewards, ma_rewards = test(cfg, env, agent)
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save_results(rewards, ma_rewards, tag='test',
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path=plot_cfg.result_path) # 保存结果
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plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
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