update codes
This commit is contained in:
@@ -50,15 +50,15 @@ import torch.nn as nn
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import torch.nn.functional as F
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class FCN(nn.Module):
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def __init__(self, state_dim=4, action_dim=18):
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def __init__(self, n_states=4, n_actions=18):
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""" 初始化q网络,为全连接网络
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state_dim: 输入的feature即环境的state数目
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action_dim: 输出的action总个数
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n_states: 输入的feature即环境的state数目
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n_actions: 输出的action总个数
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"""
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super(FCN, self).__init__()
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self.fc1 = nn.Linear(state_dim, 128) # 输入层
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self.fc1 = nn.Linear(n_states, 128) # 输入层
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self.fc2 = nn.Linear(128, 128) # 隐藏层
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self.fc3 = nn.Linear(128, action_dim) # 输出层
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self.fc3 = nn.Linear(128, n_actions) # 输出层
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def forward(self, x):
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# 各层对应的激活函数
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@@ -66,7 +66,7 @@ class FCN(nn.Module):
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x = F.relu(self.fc2(x))
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return self.fc3(x)
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```
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输入为state_dim,输出为action_dim,包含一个128维度的隐藏层,这里根据需要可增加隐藏层维度和数量,然后一般使用relu激活函数,这里跟深度学习的网路设置是一样的。
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输入为n_states,输出为n_actions,包含一个128维度的隐藏层,这里根据需要可增加隐藏层维度和数量,然后一般使用relu激活函数,这里跟深度学习的网路设置是一样的。
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### Replay Buffer
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@@ -107,8 +107,8 @@ class ReplayBuffer:
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在类中建立两个网络,以及optimizer和memory,
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```python
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self.policy_net = MLP(state_dim, action_dim,hidden_dim=cfg.hidden_dim).to(self.device)
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self.target_net = MLP(state_dim, action_dim,hidden_dim=cfg.hidden_dim).to(self.device)
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self.policy_net = MLP(n_states, n_actions,hidden_dim=cfg.hidden_dim).to(self.device)
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self.target_net = MLP(n_states, n_actions,hidden_dim=cfg.hidden_dim).to(self.device)
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for target_param, param in zip(self.target_net.parameters(),self.policy_net.parameters()): # copy params from policy net
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target_param.data.copy_(param.data)
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self.optimizer = optim.Adam(self.policy_net.parameters(), lr=cfg.lr)
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@@ -124,7 +124,7 @@ def choose_action(self, state):
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if random.random() > self.epsilon(self.frame_idx):
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action = self.predict(state)
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else:
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action = random.randrange(self.action_dim)
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action = random.randrange(self.n_actions)
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return action
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```
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@@ -5,7 +5,7 @@
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-12 00:50:49
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@LastEditor: John
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LastEditTime: 2021-09-15 13:35:36
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LastEditTime: 2021-12-22 14:01:37
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@Discription:
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@Environment: python 3.7.7
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'''
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@@ -21,15 +21,15 @@ import math
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import numpy as np
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class MLP(nn.Module):
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def __init__(self, state_dim,action_dim,hidden_dim=128):
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def __init__(self, n_states,n_actions,hidden_dim=128):
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""" 初始化q网络,为全连接网络
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state_dim: 输入的特征数即环境的状态数
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action_dim: 输出的动作维度
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n_states: 输入的特征数即环境的状态数
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n_actions: 输出的动作维度
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"""
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super(MLP, self).__init__()
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self.fc1 = nn.Linear(state_dim, hidden_dim) # 输入层
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self.fc1 = nn.Linear(n_states, hidden_dim) # 输入层
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self.fc2 = nn.Linear(hidden_dim,hidden_dim) # 隐藏层
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self.fc3 = nn.Linear(hidden_dim, action_dim) # 输出层
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self.fc3 = nn.Linear(hidden_dim, n_actions) # 输出层
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def forward(self, x):
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# 各层对应的激活函数
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@@ -62,9 +62,9 @@ class ReplayBuffer:
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return len(self.buffer)
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class DQN:
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def __init__(self, state_dim, action_dim, cfg):
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def __init__(self, n_states, n_actions, cfg):
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self.action_dim = action_dim # 总的动作个数
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self.n_actions = n_actions # 总的动作个数
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self.device = cfg.device # 设备,cpu或gpu等
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self.gamma = cfg.gamma # 奖励的折扣因子
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# e-greedy策略相关参数
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@@ -73,8 +73,8 @@ class DQN:
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(cfg.epsilon_start - cfg.epsilon_end) * \
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math.exp(-1. * frame_idx / cfg.epsilon_decay)
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self.batch_size = cfg.batch_size
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self.policy_net = MLP(state_dim, action_dim,hidden_dim=cfg.hidden_dim).to(self.device)
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self.target_net = MLP(state_dim, action_dim,hidden_dim=cfg.hidden_dim).to(self.device)
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self.policy_net = MLP(n_states, n_actions,hidden_dim=cfg.hidden_dim).to(self.device)
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self.target_net = MLP(n_states, n_actions,hidden_dim=cfg.hidden_dim).to(self.device)
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for target_param, param in zip(self.target_net.parameters(),self.policy_net.parameters()): # 复制参数到目标网路targe_net
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target_param.data.copy_(param.data)
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self.optimizer = optim.Adam(self.policy_net.parameters(), lr=cfg.lr) # 优化器
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@@ -90,7 +90,7 @@ class DQN:
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q_values = self.policy_net(state)
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action = q_values.max(1)[1].item() # 选择Q值最大的动作
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else:
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action = random.randrange(self.action_dim)
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action = random.randrange(self.n_actions)
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return action
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def update(self):
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if len(self.memory) < self.batch_size: # 当memory中不满足一个批量时,不更新策略
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133
codes/DQN/dqn_cnn.py
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133
codes/DQN/dqn_cnn.py
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@@ -0,0 +1,133 @@
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import torch
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import torch.nn as nn
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import torch.optim as optim
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import torch.autograd as autograd
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import random
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import math
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class CNN(nn.Module):
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def __init__(self, input_dim, output_dim):
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super(CNN, self).__init__()
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self.input_dim = input_dim
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self.output_dim = output_dim
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self.features = nn.Sequential(
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nn.Conv2d(input_dim[0], 32, kernel_size=8, stride=4),
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nn.ReLU(),
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nn.Conv2d(32, 64, kernel_size=4, stride=2),
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nn.ReLU(),
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nn.Conv2d(64, 64, kernel_size=3, stride=1),
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nn.ReLU()
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)
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self.fc = nn.Sequential(
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nn.Linear(self.feature_size(), 512),
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nn.ReLU(),
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nn.Linear(512, self.output_dim)
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)
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def forward(self, x):
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x = self.features(x)
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x = x.view(x.size(0), -1)
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x = self.fc(x)
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return x
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def feature_size(self):
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return self.features(autograd.Variable(torch.zeros(1, *self.input_dim))).view(1, -1).size(1)
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def act(self, state, epsilon):
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if random.random() > epsilon:
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state = Variable(torch.FloatTensor(np.float32(state)).unsqueeze(0), volatile=True)
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q_value = self.forward(state)
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action = q_value.max(1)[1].data[0]
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else:
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action = random.randrange(env.action_space.n)
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return action
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class ReplayBuffer:
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def __init__(self, capacity):
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self.capacity = capacity # 经验回放的容量
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self.buffer = [] # 缓冲区
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self.position = 0
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def push(self, state, action, reward, next_state, done):
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''' 缓冲区是一个队列,容量超出时去掉开始存入的转移(transition)
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'''
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if len(self.buffer) < self.capacity:
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self.buffer.append(None)
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self.buffer[self.position] = (state, action, reward, next_state, done)
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self.position = (self.position + 1) % self.capacity
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def sample(self, batch_size):
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batch = random.sample(self.buffer, batch_size) # 随机采出小批量转移
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state, action, reward, next_state, done = zip(*batch) # 解压成状态,动作等
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return state, action, reward, next_state, done
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def __len__(self):
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''' 返回当前存储的量
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'''
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return len(self.buffer)
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class DQN:
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def __init__(self, n_states, n_actions, cfg):
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self.n_actions = n_actions # 总的动作个数
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self.device = cfg.device # 设备,cpu或gpu等
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self.gamma = cfg.gamma # 奖励的折扣因子
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# e-greedy策略相关参数
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self.frame_idx = 0 # 用于epsilon的衰减计数
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self.epsilon = lambda frame_idx: cfg.epsilon_end + \
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(cfg.epsilon_start - cfg.epsilon_end) * \
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math.exp(-1. * frame_idx / cfg.epsilon_decay)
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self.batch_size = cfg.batch_size
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self.policy_net = CNN(n_states, n_actions).to(self.device)
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self.target_net = CNN(n_states, n_actions).to(self.device)
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for target_param, param in zip(self.target_net.parameters(),self.policy_net.parameters()): # 复制参数到目标网路targe_net
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target_param.data.copy_(param.data)
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self.optimizer = optim.Adam(self.policy_net.parameters(), lr=cfg.lr) # 优化器
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self.memory = ReplayBuffer(cfg.memory_capacity) # 经验回放
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def choose_action(self, state):
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''' 选择动作
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'''
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self.frame_idx += 1
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if random.random() > self.epsilon(self.frame_idx):
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with torch.no_grad():
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state = torch.tensor([state], device=self.device, dtype=torch.float32)
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q_values = self.policy_net(state)
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action = q_values.max(1)[1].item() # 选择Q值最大的动作
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else:
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action = random.randrange(self.n_actions)
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return action
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def update(self):
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if len(self.memory) < self.batch_size: # 当memory中不满足一个批量时,不更新策略
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return
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# 从经验回放中(replay memory)中随机采样一个批量的转移(transition)
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state_batch, action_batch, reward_batch, next_state_batch, done_batch = self.memory.sample(
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self.batch_size)
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# 转为张量
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state_batch = torch.tensor(state_batch, device=self.device, dtype=torch.float)
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action_batch = torch.tensor(action_batch, device=self.device).unsqueeze(1)
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reward_batch = torch.tensor(reward_batch, device=self.device, dtype=torch.float)
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next_state_batch = torch.tensor(next_state_batch, device=self.device, dtype=torch.float)
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done_batch = torch.tensor(np.float32(done_batch), device=self.device)
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q_values = self.policy_net(state_batch).gather(dim=1, index=action_batch) # 计算当前状态(s_t,a)对应的Q(s_t, a)
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next_q_values = self.target_net(next_state_batch).max(1)[0].detach() # 计算下一时刻的状态(s_t_,a)对应的Q值
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# 计算期望的Q值,对于终止状态,此时done_batch[0]=1, 对应的expected_q_value等于reward
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expected_q_values = reward_batch + self.gamma * next_q_values * (1-done_batch)
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loss = nn.MSELoss()(q_values, expected_q_values.unsqueeze(1)) # 计算均方根损失
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# 优化更新模型
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self.optimizer.zero_grad()
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loss.backward()
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for param in self.policy_net.parameters(): # clip防止梯度爆炸
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param.grad.data.clamp_(-1, 1)
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self.optimizer.step()
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def save(self, path):
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torch.save(self.target_net.state_dict(), path+'dqn_checkpoint.pth')
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def load(self, path):
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self.target_net.load_state_dict(torch.load(path+'dqn_checkpoint.pth'))
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for target_param, param in zip(self.target_net.parameters(), self.policy_net.parameters()):
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param.data.copy_(target_param.data)
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@@ -9,11 +9,10 @@ import torch
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import datetime
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from common.utils import save_results, make_dir
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from common.utils import plot_rewards
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from DQN.agent import DQN
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from DQN.train import train,test
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from DQN.dqn import DQN
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curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
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algo_name = "DQN" # 算法名称
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algo_name = 'DQN' # 算法名称
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env_name = 'CartPole-v0' # 环境名称
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class DQNConfig:
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@@ -51,25 +50,82 @@ def env_agent_config(cfg, seed=1):
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'''
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env = gym.make(cfg.env_name) # 创建环境
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env.seed(seed) # 设置随机种子
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state_dim = env.observation_space.shape[0] # 状态数
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action_dim = env.action_space.n # 动作数
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agent = DQN(state_dim, action_dim, cfg) # 创建智能体
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n_states = env.observation_space.shape[0] # 状态数
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n_actions = env.action_space.n # 动作数
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agent = DQN(n_states, n_actions, cfg) # 创建智能体
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return env, agent
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def train(cfg, env, agent):
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''' 训练
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'''
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print('开始训练!')
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print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 记录所有回合的滑动平均奖励
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for i_ep in range(cfg.train_eps):
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ep_reward = 0 # 记录一回合内的奖励
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state = env.reset() # 重置环境,返回初始状态
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while True:
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action = agent.choose_action(state) # 选择动作
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next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
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agent.memory.push(state, action, reward, next_state, done) # 保存transition
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state = next_state # 更新下一个状态
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agent.update() # 更新智能体
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ep_reward += reward # 累加奖励
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if done:
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break
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if (i_ep+1) % cfg.target_update == 0: # 智能体目标网络更新
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agent.target_net.load_state_dict(agent.policy_net.state_dict())
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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if (i_ep+1)%10 == 0:
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print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
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print('完成训练!')
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return rewards, ma_rewards
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cfg = DQNConfig()
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plot_cfg = PlotConfig()
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# 训练
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env, agent = env_agent_config(cfg, seed=1)
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rewards, ma_rewards = train(cfg, env, agent)
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make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
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agent.save(path=plot_cfg.model_path) # 保存模型
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save_results(rewards, ma_rewards, tag='train',
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path=plot_cfg.result_path) # 保存结果
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plot_rewards(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
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# 测试
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env, agent = env_agent_config(cfg, seed=10)
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agent.load(path=plot_cfg.model_path) # 导入模型
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rewards, ma_rewards = test(cfg, env, agent)
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save_results(rewards, ma_rewards, tag='test', path=plot_cfg.result_path) # 保存结果
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plot_rewards(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
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def test(cfg,env,agent):
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print('开始测试!')
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print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
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# 由于测试不需要使用epsilon-greedy策略,所以相应的值设置为0
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cfg.epsilon_start = 0.0 # e-greedy策略中初始epsilon
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cfg.epsilon_end = 0.0 # e-greedy策略中的终止epsilon
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rewards = [] # 记录所有回合的奖励
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ma_rewards = [] # 记录所有回合的滑动平均奖励
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for i_ep in range(cfg.test_eps):
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ep_reward = 0 # 记录一回合内的奖励
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state = env.reset() # 重置环境,返回初始状态
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while True:
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action = agent.choose_action(state) # 选择动作
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next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
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state = next_state # 更新下一个状态
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ep_reward += reward # 累加奖励
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if done:
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break
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
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else:
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ma_rewards.append(ep_reward)
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print(f"回合:{i_ep+1}/{cfg.test_eps},奖励:{ep_reward:.1f}")
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print('完成测试!')
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return rewards,ma_rewards
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if __name__ == "__main__":
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cfg = DQNConfig()
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plot_cfg = PlotConfig()
|
||||
# 训练
|
||||
env, agent = env_agent_config(cfg, seed=1)
|
||||
rewards, ma_rewards = train(cfg, env, agent)
|
||||
make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
|
||||
agent.save(path=plot_cfg.model_path) # 保存模型
|
||||
save_results(rewards, ma_rewards, tag='train',
|
||||
path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
|
||||
# 测试
|
||||
env, agent = env_agent_config(cfg, seed=10)
|
||||
agent.load(path=plot_cfg.model_path) # 导入模型
|
||||
rewards, ma_rewards = test(cfg, env, agent)
|
||||
save_results(rewards, ma_rewards, tag='test', path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
|
||||
|
||||
@@ -1,3 +1,13 @@
|
||||
#!/usr/bin/env python
|
||||
# coding=utf-8
|
||||
'''
|
||||
Author: JiangJi
|
||||
Email: johnjim0816@gmail.com
|
||||
Date: 2021-12-22 11:14:17
|
||||
LastEditor: JiangJi
|
||||
LastEditTime: 2021-12-22 11:40:44
|
||||
Discription: 使用 Nature DQN 训练 CartPole-v1
|
||||
'''
|
||||
import sys
|
||||
import os
|
||||
curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
|
||||
@@ -9,9 +19,7 @@ import torch
|
||||
import datetime
|
||||
from common.utils import save_results, make_dir
|
||||
from common.utils import plot_rewards, plot_rewards_cn
|
||||
from DQN.agent import DQN
|
||||
from DQN.train import train,test
|
||||
|
||||
from DQN.dqn import DQN
|
||||
|
||||
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
|
||||
algo_name = "DQN" # 算法名称
|
||||
@@ -58,26 +66,83 @@ def env_agent_config(cfg, seed=1):
|
||||
'''
|
||||
env = gym.make(cfg.env_name) # 创建环境
|
||||
env.seed(seed) # 设置随机种子
|
||||
state_dim = env.observation_space.shape[0] # 状态数
|
||||
action_dim = env.action_space.n # 动作数
|
||||
agent = DQN(state_dim, action_dim, cfg) # 创建智能体
|
||||
n_states = env.observation_space.shape[0] # 状态数
|
||||
n_actions = env.action_space.n # 动作数
|
||||
agent = DQN(n_states, n_actions, cfg) # 创建智能体
|
||||
return env, agent
|
||||
|
||||
def train(cfg, env, agent):
|
||||
''' 训练
|
||||
'''
|
||||
print('开始训练!')
|
||||
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
|
||||
rewards = [] # 记录所有回合的奖励
|
||||
ma_rewards = [] # 记录所有回合的滑动平均奖励
|
||||
for i_ep in range(cfg.train_eps):
|
||||
ep_reward = 0 # 记录一回合内的奖励
|
||||
state = env.reset() # 重置环境,返回初始状态
|
||||
while True:
|
||||
action = agent.choose_action(state) # 选择动作
|
||||
next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
|
||||
agent.memory.push(state, action, reward, next_state, done) # 保存transition
|
||||
state = next_state # 更新下一个状态
|
||||
agent.update() # 更新智能体
|
||||
ep_reward += reward # 累加奖励
|
||||
if done:
|
||||
break
|
||||
if (i_ep+1) % cfg.target_update == 0: # 智能体目标网络更新
|
||||
agent.target_net.load_state_dict(agent.policy_net.state_dict())
|
||||
rewards.append(ep_reward)
|
||||
if ma_rewards:
|
||||
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
if (i_ep+1)%10 == 0:
|
||||
print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
|
||||
print('完成训练!')
|
||||
return rewards, ma_rewards
|
||||
|
||||
cfg = DQNConfig()
|
||||
plot_cfg = PlotConfig()
|
||||
# 训练
|
||||
env, agent = env_agent_config(cfg, seed=1)
|
||||
rewards, ma_rewards = train(cfg, env, agent)
|
||||
make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
|
||||
agent.save(path=plot_cfg.model_path) # 保存模型
|
||||
save_results(rewards, ma_rewards, tag='train',
|
||||
path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
|
||||
# 测试
|
||||
env, agent = env_agent_config(cfg, seed=10)
|
||||
agent.load(path=plot_cfg.model_path) # 导入模型
|
||||
rewards, ma_rewards = test(cfg, env, agent)
|
||||
save_results(rewards, ma_rewards, tag='test',
|
||||
path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
|
||||
def test(cfg,env,agent):
|
||||
print('开始测试!')
|
||||
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
|
||||
# 由于测试不需要使用epsilon-greedy策略,所以相应的值设置为0
|
||||
cfg.epsilon_start = 0.0 # e-greedy策略中初始epsilon
|
||||
cfg.epsilon_end = 0.0 # e-greedy策略中的终止epsilon
|
||||
rewards = [] # 记录所有回合的奖励
|
||||
ma_rewards = [] # 记录所有回合的滑动平均奖励
|
||||
for i_ep in range(cfg.test_eps):
|
||||
ep_reward = 0 # 记录一回合内的奖励
|
||||
state = env.reset() # 重置环境,返回初始状态
|
||||
while True:
|
||||
action = agent.choose_action(state) # 选择动作
|
||||
next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
|
||||
state = next_state # 更新下一个状态
|
||||
ep_reward += reward # 累加奖励
|
||||
if done:
|
||||
break
|
||||
rewards.append(ep_reward)
|
||||
if ma_rewards:
|
||||
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
print(f"回合:{i_ep+1}/{cfg.test_eps},奖励:{ep_reward:.1f}")
|
||||
print('完成测试!')
|
||||
return rewards,ma_rewards
|
||||
if __name__ == "__main__":
|
||||
cfg = DQNConfig()
|
||||
plot_cfg = PlotConfig()
|
||||
# 训练
|
||||
env, agent = env_agent_config(cfg, seed=1)
|
||||
rewards, ma_rewards = train(cfg, env, agent)
|
||||
make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
|
||||
agent.save(path=plot_cfg.model_path) # 保存模型
|
||||
save_results(rewards, ma_rewards, tag='train',
|
||||
path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
|
||||
# 测试
|
||||
env, agent = env_agent_config(cfg, seed=10)
|
||||
agent.load(path=plot_cfg.model_path) # 导入模型
|
||||
rewards, ma_rewards = test(cfg, env, agent)
|
||||
save_results(rewards, ma_rewards, tag='test',
|
||||
path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
|
||||
|
||||
150
codes/DQN/task2.py
Normal file
150
codes/DQN/task2.py
Normal file
@@ -0,0 +1,150 @@
|
||||
#!/usr/bin/env python
|
||||
# coding=utf-8
|
||||
'''
|
||||
Author: JiangJi
|
||||
Email: johnjim0816@gmail.com
|
||||
Date: 2021-12-22 11:14:17
|
||||
LastEditor: JiangJi
|
||||
LastEditTime: 2021-12-22 15:27:48
|
||||
Discription: 使用 DQN-cnn 训练 PongNoFrameskip-v4
|
||||
'''
|
||||
import sys
|
||||
import os
|
||||
curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
|
||||
parent_path = os.path.dirname(curr_path) # 父路径
|
||||
sys.path.append(parent_path) # 添加路径到系统路径
|
||||
|
||||
import gym
|
||||
import torch
|
||||
import datetime
|
||||
from common.utils import save_results, make_dir
|
||||
from common.utils import plot_rewards, plot_rewards_cn
|
||||
from common.atari_wrappers import make_atari, wrap_deepmind
|
||||
from DQN.dqn import DQN
|
||||
|
||||
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
|
||||
algo_name = 'DQN-cnn' # 算法名称
|
||||
env_name = 'PongNoFrameskip-v4' # 环境名称
|
||||
device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
|
||||
class DQNConfig:
|
||||
''' 算法相关参数设置
|
||||
'''
|
||||
|
||||
def __init__(self):
|
||||
self.algo_name = algo_name # 算法名称
|
||||
self.env_name = env_name # 环境名称
|
||||
self.device = device # 检测GPU
|
||||
self.train_eps = 500 # 训练的回合数
|
||||
self.test_eps = 30 # 测试的回合数
|
||||
# 超参数
|
||||
self.gamma = 0.95 # 强化学习中的折扣因子
|
||||
self.epsilon_start = 0.90 # e-greedy策略中初始epsilon
|
||||
self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
|
||||
self.epsilon_decay = 500 # e-greedy策略中epsilon的衰减率
|
||||
self.lr = 0.0001 # 学习率
|
||||
self.memory_capacity = 100000 # 经验回放的容量
|
||||
self.batch_size = 64 # mini-batch SGD中的批量大小
|
||||
self.target_update = 4 # 目标网络的更新频率
|
||||
self.hidden_dim = 256 # 网络隐藏层
|
||||
class PlotConfig:
|
||||
''' 绘图相关参数设置
|
||||
'''
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.algo_name = algo_name # 算法名称
|
||||
self.env_name = env_name # 环境名称
|
||||
self.device = device # 检测GPU
|
||||
self.result_path = curr_path + "/outputs/" + self.env_name + \
|
||||
'/' + curr_time + '/results/' # 保存结果的路径
|
||||
self.model_path = curr_path + "/outputs/" + self.env_name + \
|
||||
'/' + curr_time + '/models/' # 保存模型的路径
|
||||
self.save = True # 是否保存图片
|
||||
|
||||
|
||||
def env_agent_config(cfg, seed=1):
|
||||
''' 创建环境和智能体
|
||||
'''
|
||||
env = make_atari(cfg.env_name) # 创建环境
|
||||
# env = wrap_deepmind(env)
|
||||
# env = wrap_pytorch(env)
|
||||
env.seed(seed) # 设置随机种子
|
||||
n_states = env.observation_space.shape[0] # 状态数
|
||||
n_actions = env.action_space.n # 动作数
|
||||
agent = DQN(n_states, n_actions, cfg) # 创建智能体
|
||||
return env, agent
|
||||
|
||||
def train(cfg, env, agent):
|
||||
''' 训练
|
||||
'''
|
||||
print('开始训练!')
|
||||
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
|
||||
rewards = [] # 记录所有回合的奖励
|
||||
ma_rewards = [] # 记录所有回合的滑动平均奖励
|
||||
for i_ep in range(cfg.train_eps):
|
||||
ep_reward = 0 # 记录一回合内的奖励
|
||||
state = env.reset() # 重置环境,返回初始状态
|
||||
while True:
|
||||
action = agent.choose_action(state) # 选择动作
|
||||
next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
|
||||
agent.memory.push(state, action, reward, next_state, done) # 保存transition
|
||||
state = next_state # 更新下一个状态
|
||||
agent.update() # 更新智能体
|
||||
ep_reward += reward # 累加奖励
|
||||
if done:
|
||||
break
|
||||
if (i_ep+1) % cfg.target_update == 0: # 智能体目标网络更新
|
||||
agent.target_net.load_state_dict(agent.policy_net.state_dict())
|
||||
rewards.append(ep_reward)
|
||||
if ma_rewards:
|
||||
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
if (i_ep+1)%10 == 0:
|
||||
print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
|
||||
print('完成训练!')
|
||||
return rewards, ma_rewards
|
||||
|
||||
def test(cfg,env,agent):
|
||||
print('开始测试!')
|
||||
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
|
||||
# 由于测试不需要使用epsilon-greedy策略,所以相应的值设置为0
|
||||
cfg.epsilon_start = 0.0 # e-greedy策略中初始epsilon
|
||||
cfg.epsilon_end = 0.0 # e-greedy策略中的终止epsilon
|
||||
rewards = [] # 记录所有回合的奖励
|
||||
ma_rewards = [] # 记录所有回合的滑动平均奖励
|
||||
for i_ep in range(cfg.test_eps):
|
||||
ep_reward = 0 # 记录一回合内的奖励
|
||||
state = env.reset() # 重置环境,返回初始状态
|
||||
while True:
|
||||
action = agent.choose_action(state) # 选择动作
|
||||
next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
|
||||
state = next_state # 更新下一个状态
|
||||
ep_reward += reward # 累加奖励
|
||||
if done:
|
||||
break
|
||||
rewards.append(ep_reward)
|
||||
if ma_rewards:
|
||||
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
print(f"回合:{i_ep+1}/{cfg.test_eps},奖励:{ep_reward:.1f}")
|
||||
print('完成测试!')
|
||||
return rewards,ma_rewards
|
||||
if __name__ == "__main__":
|
||||
cfg = DQNConfig()
|
||||
plot_cfg = PlotConfig()
|
||||
# 训练
|
||||
env, agent = env_agent_config(cfg, seed=1)
|
||||
rewards, ma_rewards = train(cfg, env, agent)
|
||||
make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
|
||||
agent.save(path=plot_cfg.model_path) # 保存模型
|
||||
save_results(rewards, ma_rewards, tag='train',
|
||||
path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
|
||||
# 测试
|
||||
env, agent = env_agent_config(cfg, seed=10)
|
||||
agent.load(path=plot_cfg.model_path) # 导入模型
|
||||
rewards, ma_rewards = test(cfg, env, agent)
|
||||
save_results(rewards, ma_rewards, tag='test',
|
||||
path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards_cn(rewards, ma_rewards, plot_cfg, tag="test") # 画出结果
|
||||
File diff suppressed because one or more lines are too long
@@ -1,138 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
# coding=utf-8
|
||||
'''
|
||||
@Author: John
|
||||
@Email: johnjim0816@gmail.com
|
||||
@Date: 2020-06-12 00:48:57
|
||||
@LastEditor: John
|
||||
LastEditTime: 2021-12-22 11:08:04
|
||||
@Discription:
|
||||
@Environment: python 3.7.7
|
||||
'''
|
||||
def train(cfg, env, agent):
|
||||
''' 训练
|
||||
'''
|
||||
print('开始训练!')
|
||||
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
|
||||
rewards = [] # 记录所有回合的奖励
|
||||
ma_rewards = [] # 记录所有回合的滑动平均奖励
|
||||
for i_ep in range(cfg.train_eps):
|
||||
ep_reward = 0 # 记录一回合内的奖励
|
||||
state = env.reset() # 重置环境,返回初始状态
|
||||
while True:
|
||||
action = agent.choose_action(state) # 选择动作
|
||||
next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
|
||||
agent.memory.push(state, action, reward, next_state, done) # 保存transition
|
||||
state = next_state # 更新下一个状态
|
||||
agent.update() # 更新智能体
|
||||
ep_reward += reward # 累加奖励
|
||||
if done:
|
||||
break
|
||||
if (i_ep+1) % cfg.target_update == 0: # 智能体目标网络更新
|
||||
agent.target_net.load_state_dict(agent.policy_net.state_dict())
|
||||
rewards.append(ep_reward)
|
||||
if ma_rewards:
|
||||
ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
if (i_ep+1)%10 == 0:
|
||||
print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
|
||||
print('完成训练!')
|
||||
return rewards, ma_rewards
|
||||
|
||||
def test(cfg,env,agent):
|
||||
print('开始测试!')
|
||||
print(f'环境:{cfg.env_name}, 算法:{cfg.algo_name}, 设备:{cfg.device}')
|
||||
# 由于测试不需要使用epsilon-greedy策略,所以相应的值设置为0
|
||||
cfg.epsilon_start = 0.0 # e-greedy策略中初始epsilon
|
||||
cfg.epsilon_end = 0.0 # e-greedy策略中的终止epsilon
|
||||
rewards = [] # 记录所有回合的奖励
|
||||
ma_rewards = [] # 记录所有回合的滑动平均奖励
|
||||
for i_ep in range(cfg.test_eps):
|
||||
ep_reward = 0 # 记录一回合内的奖励
|
||||
state = env.reset() # 重置环境,返回初始状态
|
||||
while True:
|
||||
action = agent.choose_action(state) # 选择动作
|
||||
next_state, reward, done, _ = env.step(action) # 更新环境,返回transition
|
||||
state = next_state # 更新下一个状态
|
||||
ep_reward += reward # 累加奖励
|
||||
if done:
|
||||
break
|
||||
rewards.append(ep_reward)
|
||||
if ma_rewards:
|
||||
ma_rewards.append(ma_rewards[-1]*0.9+ep_reward*0.1)
|
||||
else:
|
||||
ma_rewards.append(ep_reward)
|
||||
print(f"回合:{i_ep+1}/{cfg.test_eps},奖励:{ep_reward:.1f}")
|
||||
print('完成测试!')
|
||||
return rewards,ma_rewards
|
||||
|
||||
if __name__ == "__main__":
|
||||
import sys,os
|
||||
curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
|
||||
parent_path = os.path.dirname(curr_path) # 父路径
|
||||
sys.path.append(parent_path) # 添加路径到系统路径
|
||||
|
||||
import gym
|
||||
import torch
|
||||
import datetime
|
||||
|
||||
from common.utils import save_results, make_dir
|
||||
from common.utils import plot_rewards
|
||||
from DQN.agent import DQN
|
||||
from DQN.train import train
|
||||
|
||||
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
|
||||
class DQNConfig:
|
||||
def __init__(self):
|
||||
self.algo = "DQN" # 算法名称
|
||||
self.env_name = 'CartPole-v0' # 环境名称
|
||||
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
|
||||
self.train_eps = 200 # 训练的回合数
|
||||
self.test_eps = 30 # 测试的回合数
|
||||
# 超参数
|
||||
self.gamma = 0.95 # 强化学习中的折扣因子
|
||||
self.epsilon_start = 0.90 # e-greedy策略中初始epsilon
|
||||
self.epsilon_end = 0.01 # e-greedy策略中的终止epsilon
|
||||
self.epsilon_decay = 500 # e-greedy策略中epsilon的衰减率
|
||||
self.lr = 0.0001 # 学习率
|
||||
self.memory_capacity = 100000 # 经验回放的容量
|
||||
self.batch_size = 64 # mini-batch SGD中的批量大小
|
||||
self.target_update = 4 # 目标网络的更新频率
|
||||
self.hidden_dim = 256 # 网络隐藏层
|
||||
class PlotConfig:
|
||||
def __init__(self) -> None:
|
||||
self.algo = "DQN" # 算法名称
|
||||
self.env_name = 'CartPole-v0' # 环境名称
|
||||
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测GPU
|
||||
self.result_path = curr_path+"/outputs/" + self.env_name + \
|
||||
'/'+curr_time+'/results/' # 保存结果的路径
|
||||
self.model_path = curr_path+"/outputs/" + self.env_name + \
|
||||
'/'+curr_time+'/models/' # 保存模型的路径
|
||||
self.save = True # 是否保存图片
|
||||
|
||||
def env_agent_config(cfg,seed=1):
|
||||
''' 创建环境和智能体
|
||||
'''
|
||||
env = gym.make(cfg.env_name) # 创建环境
|
||||
env.seed(seed) # 设置随机种子
|
||||
state_dim = env.observation_space.shape[0] # 状态数
|
||||
action_dim = env.action_space.n # 动作数
|
||||
agent = DQN(state_dim,action_dim,cfg) # 创建智能体
|
||||
return env,agent
|
||||
|
||||
cfg = DQNConfig()
|
||||
plot_cfg = PlotConfig()
|
||||
# 训练
|
||||
env,agent = env_agent_config(cfg,seed=1)
|
||||
rewards, ma_rewards = train(cfg, env, agent)
|
||||
make_dir(plot_cfg.result_path, plot_cfg.model_path) # 创建保存结果和模型路径的文件夹
|
||||
agent.save(path=plot_cfg.model_path) # 保存模型
|
||||
save_results(rewards, ma_rewards, tag='train', path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards(rewards, ma_rewards, plot_cfg, tag="train") # 画出结果
|
||||
# 测试
|
||||
env,agent = env_agent_config(cfg,seed=10)
|
||||
agent.load(path=plot_cfg.model_path) # 导入模型
|
||||
rewards,ma_rewards = test(cfg,env,agent)
|
||||
save_results(rewards,ma_rewards,tag='test',path=plot_cfg.result_path) # 保存结果
|
||||
plot_rewards(rewards,ma_rewards, plot_cfg, tag="test") # 画出结果
|
||||
Reference in New Issue
Block a user