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@@ -5,7 +5,7 @@
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-09 20:25:52
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@LastEditor: John
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LastEditTime: 2021-05-04 14:50:17
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LastEditTime: 2021-09-16 00:55:30
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@Discription:
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@Environment: python 3.7.7
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'''
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@@ -26,7 +26,7 @@ class DDPG:
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self.target_critic = Critic(state_dim, action_dim, cfg.hidden_dim).to(cfg.device)
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self.target_actor = Actor(state_dim, action_dim, cfg.hidden_dim).to(cfg.device)
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# copy parameters to target net
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# 复制参数到目标网络
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for target_param, param in zip(self.target_critic.parameters(), self.critic.parameters()):
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target_param.data.copy_(param.data)
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for target_param, param in zip(self.target_actor.parameters(), self.actor.parameters()):
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@@ -37,7 +37,7 @@ class DDPG:
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self.actor_optimizer = optim.Adam(self.actor.parameters(), lr=cfg.actor_lr)
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self.memory = ReplayBuffer(cfg.memory_capacity)
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self.batch_size = cfg.batch_size
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self.soft_tau = cfg.soft_tau
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self.soft_tau = cfg.soft_tau # 软更新参数
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self.gamma = cfg.gamma
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def choose_action(self, state):
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@@ -46,11 +46,11 @@ class DDPG:
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return action.detach().cpu().numpy()[0, 0]
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def update(self):
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if len(self.memory) < self.batch_size:
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if len(self.memory) < self.batch_size: # 当 memory 中不满足一个批量时,不更新策略
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return
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state, action, reward, next_state, done = self.memory.sample(
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self.batch_size)
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# convert variables to Tensor
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# 从经验回放中(replay memory)中随机采样一个批量的转移(transition)
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state, action, reward, next_state, done = self.memory.sample(self.batch_size)
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# 转变为张量
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state = torch.FloatTensor(state).to(self.device)
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next_state = torch.FloatTensor(next_state).to(self.device)
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action = torch.FloatTensor(action).to(self.device)
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@@ -70,10 +70,10 @@ class DDPG:
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self.actor_optimizer.zero_grad()
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policy_loss.backward()
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self.actor_optimizer.step()
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self.critic_optimizer.zero_grad()
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value_loss.backward()
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self.critic_optimizer.step()
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# 软更新
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for target_param, param in zip(self.target_critic.parameters(), self.critic.parameters()):
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target_param.data.copy_(
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target_param.data * (1.0 - self.soft_tau) +
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@@ -5,7 +5,7 @@
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-10 15:28:30
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@LastEditor: John
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LastEditTime: 2021-03-19 19:56:46
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LastEditTime: 2021-09-16 00:52:30
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@Discription:
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@Environment: python 3.7.7
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'''
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@@ -32,12 +32,12 @@ class NormalizedActions(gym.ActionWrapper):
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return action
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class OUNoise(object):
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'''Ornstein–Uhlenbeck
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'''Ornstein–Uhlenbeck噪声
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'''
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def __init__(self, action_space, mu=0.0, theta=0.15, max_sigma=0.3, min_sigma=0.3, decay_period=100000):
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self.mu = mu
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self.theta = theta
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self.sigma = max_sigma
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self.mu = mu # OU噪声的参数
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self.theta = theta # OU噪声的参数
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self.sigma = max_sigma # OU噪声的参数
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self.max_sigma = max_sigma
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self.min_sigma = min_sigma
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self.decay_period = decay_period
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@@ -45,17 +45,14 @@ class OUNoise(object):
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self.low = action_space.low
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self.high = action_space.high
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self.reset()
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def reset(self):
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self.obs = np.ones(self.action_dim) * self.mu
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def evolve_obs(self):
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x = self.obs
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dx = self.theta * (self.mu - x) + self.sigma * np.random.randn(self.action_dim)
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self.obs = x + dx
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return self.obs
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def get_action(self, action, t=0):
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ou_obs = self.evolve_obs()
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self.sigma = self.max_sigma - (self.max_sigma - self.min_sigma) * min(1.0, t / self.decay_period)
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return np.clip(action + ou_obs, self.low, self.high)
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self.sigma = self.max_sigma - (self.max_sigma - self.min_sigma) * min(1.0, t / self.decay_period) # sigma会逐渐衰减
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return np.clip(action + ou_obs, self.low, self.high) # 动作加上噪声后进行剪切
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@@ -5,14 +5,14 @@
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@Email: johnjim0816@gmail.com
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@Date: 2020-06-11 20:58:21
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@LastEditor: John
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LastEditTime: 2021-05-04 14:49:45
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LastEditTime: 2021-09-16 01:31:33
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@Discription:
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@Environment: python 3.7.7
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'''
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import sys,os
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curr_path = os.path.dirname(__file__)
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parent_path = os.path.dirname(curr_path)
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sys.path.append(parent_path) # add current terminal path to sys.path
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curr_path = os.path.dirname(os.path.abspath(__file__)) # 当前文件所在绝对路径
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parent_path = os.path.dirname(curr_path) # 父路径
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sys.path.append(parent_path) # 添加父路径到系统路径sys.path
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import datetime
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import gym
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@@ -21,49 +21,45 @@ import torch
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from DDPG.env import NormalizedActions, OUNoise
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from DDPG.agent import DDPG
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from common.utils import save_results,make_dir
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from common.plot import plot_rewards
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curr_time = datetime.datetime.now().strftime(
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"%Y%m%d-%H%M%S") # obtain current time
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from common.plot import plot_rewards, plot_rewards_cn
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curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # 获取当前时间
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class DDPGConfig:
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def __init__(self):
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self.algo = 'DDPG'
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self.env = 'Pendulum-v0' # env name
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self.algo = 'DDPG' # 算法名称
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self.env = 'Pendulum-v0' # 环境名称
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self.result_path = curr_path+"/outputs/" + self.env + \
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'/'+curr_time+'/results/' # path to save results
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'/'+curr_time+'/results/' # 保存结果的路径
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self.model_path = curr_path+"/outputs/" + self.env + \
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'/'+curr_time+'/models/' # path to save results
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self.gamma = 0.99
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self.critic_lr = 1e-3
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self.actor_lr = 1e-4
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self.memory_capacity = 10000
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'/'+curr_time+'/models/' # 保存模型的路径
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self.train_eps = 300 # 训练的回合数
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self.eval_eps = 50 # 测试的回合数
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self.gamma = 0.99 # 折扣因子
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self.critic_lr = 1e-3 # 评论家网络的学习率
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self.actor_lr = 1e-4 # 演员网络的学习率
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self.memory_capacity = 8000
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self.batch_size = 128
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self.train_eps = 300
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self.eval_eps = 50
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self.eval_steps = 200
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self.target_update = 4
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self.hidden_dim = 30
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self.soft_tau = 1e-2
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self.device = torch.device(
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"cuda" if torch.cuda.is_available() else "cpu")
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self.target_update = 2
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self.hidden_dim = 256
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self.soft_tau = 1e-2 # 软更新参数
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self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
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def env_agent_config(cfg,seed=1):
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env = NormalizedActions(gym.make(cfg.env))
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env.seed(seed)
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env.seed(seed) # 随机种子
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state_dim = env.observation_space.shape[0]
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action_dim = env.action_space.shape[0]
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agent = DDPG(state_dim,action_dim,cfg)
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return env,agent
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def train(cfg, env, agent):
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print('Start to train ! ')
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print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
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ou_noise = OUNoise(env.action_space) # action noise
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rewards = []
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ma_rewards = [] # moving average rewards
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for i_episode in range(cfg.train_eps):
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print('开始训练!')
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print(f'环境:{cfg.env},算法:{cfg.algo},设备:{cfg.device}')
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ou_noise = OUNoise(env.action_space) # 动作噪声
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rewards = [] # 记录奖励
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ma_rewards = [] # 记录滑动平均奖励
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for i_ep in range(cfg.train_eps):
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state = env.reset()
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ou_noise.reset()
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done = False
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@@ -72,29 +68,29 @@ def train(cfg, env, agent):
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while not done:
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i_step += 1
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action = agent.choose_action(state)
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action = ou_noise.get_action(
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action, i_step) # 即paper中的random process
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action = ou_noise.get_action(action, i_step)
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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agent.memory.push(state, action, reward, next_state, done)
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agent.update()
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state = next_state
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print('Episode:{}/{}, Reward:{}'.format(i_episode+1, cfg.train_eps, ep_reward))
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if (i_ep+1)%10 == 0:
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print('回合:{}/{},奖励:{:.2f}'.format(i_ep+1, cfg.train_eps, ep_reward))
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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print('Complete training!')
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print('完成训练!')
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return rewards, ma_rewards
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def eval(cfg, env, agent):
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print('Start to Eval ! ')
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print(f'Env:{cfg.env}, Algorithm:{cfg.algo}, Device:{cfg.device}')
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rewards = []
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ma_rewards = [] # moving average rewards
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for i_episode in range(cfg.eval_eps):
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state = env.reset()
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print('开始测试!')
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print(f'环境:{cfg.env}, 算法:{cfg.algo}, 设备:{cfg.device}')
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rewards = [] # 记录奖励
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ma_rewards = [] # 记录滑动平均奖励
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for i_ep in range(cfg.eval_eps):
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state = env.reset()
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done = False
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ep_reward = 0
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i_step = 0
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@@ -104,32 +100,29 @@ def eval(cfg, env, agent):
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next_state, reward, done, _ = env.step(action)
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ep_reward += reward
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state = next_state
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print('Episode:{}/{}, Reward:{}'.format(i_episode+1, cfg.train_eps, ep_reward))
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print('回合:{}/{}, 奖励:{}'.format(i_ep+1, cfg.train_eps, ep_reward))
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rewards.append(ep_reward)
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if ma_rewards:
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ma_rewards.append(0.9*ma_rewards[-1]+0.1*ep_reward)
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else:
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ma_rewards.append(ep_reward)
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print('Complete Eval!')
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print('完成测试!')
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return rewards, ma_rewards
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if __name__ == "__main__":
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cfg = DDPGConfig()
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# train
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# 训练
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env,agent = env_agent_config(cfg,seed=1)
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rewards, ma_rewards = train(cfg, env, agent)
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make_dir(cfg.result_path, cfg.model_path)
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agent.save(path=cfg.model_path)
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save_results(rewards, ma_rewards, tag='train', path=cfg.result_path)
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plot_rewards(rewards, ma_rewards, tag="train",
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algo=cfg.algo, path=cfg.result_path)
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# eval
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plot_rewards_cn(rewards, ma_rewards, tag="train", env = cfg.env, algo=cfg.algo, path=cfg.result_path)
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# 测试
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env,agent = env_agent_config(cfg,seed=10)
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agent.load(path=cfg.model_path)
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rewards,ma_rewards = eval(cfg,env,agent)
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save_results(rewards,ma_rewards,tag='eval',path=cfg.result_path)
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plot_rewards(rewards,ma_rewards,tag="eval",env=cfg.env,algo = cfg.algo,path=cfg.result_path)
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save_results(rewards,ma_rewards,tag = 'eval',path = cfg.result_path)
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plot_rewards_cn(rewards,ma_rewards,tag = "eval",env = cfg.env,algo = cfg.algo,path=cfg.result_path)
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