hot update A2C

This commit is contained in:
johnjim0816
2022-08-29 15:12:33 +08:00
parent 99a3c1afec
commit 0b0f7e857d
109 changed files with 8213 additions and 1658 deletions

137
projects/codes/A3C/task0.py Normal file
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import sys,os
curr_path = os.path.dirname(os.path.abspath(__file__)) # current path
parent_path = os.path.dirname(curr_path) # parent path
sys.path.append(parent_path) # add to system path
import gym
import numpy as np
import torch
import torch.optim as optim
import datetime
import argparse
from common.multiprocessing_env import SubprocVecEnv
from a3c import ActorCritic
from common.utils import save_results, make_dir
from common.utils import plot_rewards, save_args
def get_args():
""" Hyperparameters
"""
curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # Obtain current time
parser = argparse.ArgumentParser(description="hyperparameters")
parser.add_argument('--algo_name',default='A2C',type=str,help="name of algorithm")
parser.add_argument('--env_name',default='CartPole-v0',type=str,help="name of environment")
parser.add_argument('--n_envs',default=8,type=int,help="numbers of environments")
parser.add_argument('--max_steps',default=20000,type=int,help="episodes of training")
parser.add_argument('--n_steps',default=5,type=int,help="episodes of testing")
parser.add_argument('--gamma',default=0.99,type=float,help="discounted factor")
parser.add_argument('--lr',default=1e-3,type=float,help="learning rate")
parser.add_argument('--hidden_dim',default=256,type=int)
parser.add_argument('--device',default='cpu',type=str,help="cpu or cuda")
parser.add_argument('--result_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/results/' )
parser.add_argument('--model_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
'/' + curr_time + '/models/' ) # path to save models
parser.add_argument('--save_fig',default=True,type=bool,help="if save figure or not")
args = parser.parse_args()
return args
def make_envs(env_name):
def _thunk():
env = gym.make(env_name)
env.seed(2)
return env
return _thunk
def test_env(env,model,vis=False):
state = env.reset()
if vis: env.render()
done = False
total_reward = 0
while not done:
state = torch.FloatTensor(state).unsqueeze(0).to(cfg.device)
dist, _ = model(state)
next_state, reward, done, _ = env.step(dist.sample().cpu().numpy()[0])
state = next_state
if vis: env.render()
total_reward += reward
return total_reward
def compute_returns(next_value, rewards, masks, gamma=0.99):
R = next_value
returns = []
for step in reversed(range(len(rewards))):
R = rewards[step] + gamma * R * masks[step]
returns.insert(0, R)
return returns
def train(cfg,envs):
print('Start training!')
print(f'Env:{cfg.env_name}, Algorithm:{cfg.algo_name}, Device:{cfg.device}')
env = gym.make(cfg.env_name) # a single env
env.seed(10)
n_states = envs.observation_space.shape[0]
n_actions = envs.action_space.n
model = ActorCritic(n_states, n_actions, cfg.hidden_dim).to(cfg.device)
optimizer = optim.Adam(model.parameters())
step_idx = 0
test_rewards = []
test_ma_rewards = []
state = envs.reset()
while step_idx < cfg.max_steps:
log_probs = []
values = []
rewards = []
masks = []
entropy = 0
# rollout trajectory
for _ in range(cfg.n_steps):
state = torch.FloatTensor(state).to(cfg.device)
dist, value = model(state)
action = dist.sample()
next_state, reward, done, _ = envs.step(action.cpu().numpy())
log_prob = dist.log_prob(action)
entropy += dist.entropy().mean()
log_probs.append(log_prob)
values.append(value)
rewards.append(torch.FloatTensor(reward).unsqueeze(1).to(cfg.device))
masks.append(torch.FloatTensor(1 - done).unsqueeze(1).to(cfg.device))
state = next_state
step_idx += 1
if step_idx % 100 == 0:
test_reward = np.mean([test_env(env,model) for _ in range(10)])
print(f"step_idx:{step_idx}, test_reward:{test_reward}")
test_rewards.append(test_reward)
if test_ma_rewards:
test_ma_rewards.append(0.9*test_ma_rewards[-1]+0.1*test_reward)
else:
test_ma_rewards.append(test_reward)
# plot(step_idx, test_rewards)
next_state = torch.FloatTensor(next_state).to(cfg.device)
_, next_value = model(next_state)
returns = compute_returns(next_value, rewards, masks)
log_probs = torch.cat(log_probs)
returns = torch.cat(returns).detach()
values = torch.cat(values)
advantage = returns - values
actor_loss = -(log_probs * advantage.detach()).mean()
critic_loss = advantage.pow(2).mean()
loss = actor_loss + 0.5 * critic_loss - 0.001 * entropy
optimizer.zero_grad()
loss.backward()
optimizer.step()
print('Finish training')
return {'rewards':test_rewards,'ma_rewards':test_ma_rewards}
if __name__ == "__main__":
cfg = get_args()
envs = [make_envs(cfg.env_name) for i in range(cfg.n_envs)]
envs = SubprocVecEnv(envs)
# training
res_dic = train(cfg,envs)
make_dir(cfg.result_path,cfg.model_path)
save_args(cfg)
save_results(res_dic, tag='train',
path=cfg.result_path)
plot_rewards(res_dic['rewards'], res_dic['ma_rewards'], cfg, tag="train") # 画出结果