hot update A2C
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137
projects/codes/A3C/task0.py
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137
projects/codes/A3C/task0.py
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import sys,os
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curr_path = os.path.dirname(os.path.abspath(__file__)) # current path
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parent_path = os.path.dirname(curr_path) # parent path
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sys.path.append(parent_path) # add to system path
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import gym
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import numpy as np
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import torch
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import torch.optim as optim
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import datetime
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import argparse
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from common.multiprocessing_env import SubprocVecEnv
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from a3c import ActorCritic
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from common.utils import save_results, make_dir
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from common.utils import plot_rewards, save_args
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def get_args():
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""" Hyperparameters
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"""
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curr_time = datetime.datetime.now().strftime("%Y%m%d-%H%M%S") # Obtain current time
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parser = argparse.ArgumentParser(description="hyperparameters")
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parser.add_argument('--algo_name',default='A2C',type=str,help="name of algorithm")
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parser.add_argument('--env_name',default='CartPole-v0',type=str,help="name of environment")
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parser.add_argument('--n_envs',default=8,type=int,help="numbers of environments")
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parser.add_argument('--max_steps',default=20000,type=int,help="episodes of training")
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parser.add_argument('--n_steps',default=5,type=int,help="episodes of testing")
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parser.add_argument('--gamma',default=0.99,type=float,help="discounted factor")
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parser.add_argument('--lr',default=1e-3,type=float,help="learning rate")
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parser.add_argument('--hidden_dim',default=256,type=int)
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parser.add_argument('--device',default='cpu',type=str,help="cpu or cuda")
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parser.add_argument('--result_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
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'/' + curr_time + '/results/' )
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parser.add_argument('--model_path',default=curr_path + "/outputs/" + parser.parse_args().env_name + \
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'/' + curr_time + '/models/' ) # path to save models
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parser.add_argument('--save_fig',default=True,type=bool,help="if save figure or not")
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args = parser.parse_args()
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return args
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def make_envs(env_name):
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def _thunk():
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env = gym.make(env_name)
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env.seed(2)
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return env
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return _thunk
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def test_env(env,model,vis=False):
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state = env.reset()
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if vis: env.render()
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done = False
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total_reward = 0
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while not done:
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state = torch.FloatTensor(state).unsqueeze(0).to(cfg.device)
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dist, _ = model(state)
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next_state, reward, done, _ = env.step(dist.sample().cpu().numpy()[0])
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state = next_state
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if vis: env.render()
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total_reward += reward
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return total_reward
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def compute_returns(next_value, rewards, masks, gamma=0.99):
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R = next_value
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returns = []
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for step in reversed(range(len(rewards))):
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R = rewards[step] + gamma * R * masks[step]
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returns.insert(0, R)
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return returns
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def train(cfg,envs):
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print('Start training!')
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print(f'Env:{cfg.env_name}, Algorithm:{cfg.algo_name}, Device:{cfg.device}')
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env = gym.make(cfg.env_name) # a single env
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env.seed(10)
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n_states = envs.observation_space.shape[0]
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n_actions = envs.action_space.n
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model = ActorCritic(n_states, n_actions, cfg.hidden_dim).to(cfg.device)
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optimizer = optim.Adam(model.parameters())
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step_idx = 0
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test_rewards = []
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test_ma_rewards = []
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state = envs.reset()
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while step_idx < cfg.max_steps:
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log_probs = []
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values = []
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rewards = []
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masks = []
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entropy = 0
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# rollout trajectory
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for _ in range(cfg.n_steps):
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state = torch.FloatTensor(state).to(cfg.device)
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dist, value = model(state)
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action = dist.sample()
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next_state, reward, done, _ = envs.step(action.cpu().numpy())
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log_prob = dist.log_prob(action)
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entropy += dist.entropy().mean()
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log_probs.append(log_prob)
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values.append(value)
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rewards.append(torch.FloatTensor(reward).unsqueeze(1).to(cfg.device))
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masks.append(torch.FloatTensor(1 - done).unsqueeze(1).to(cfg.device))
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state = next_state
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step_idx += 1
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if step_idx % 100 == 0:
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test_reward = np.mean([test_env(env,model) for _ in range(10)])
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print(f"step_idx:{step_idx}, test_reward:{test_reward}")
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test_rewards.append(test_reward)
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if test_ma_rewards:
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test_ma_rewards.append(0.9*test_ma_rewards[-1]+0.1*test_reward)
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else:
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test_ma_rewards.append(test_reward)
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# plot(step_idx, test_rewards)
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next_state = torch.FloatTensor(next_state).to(cfg.device)
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_, next_value = model(next_state)
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returns = compute_returns(next_value, rewards, masks)
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log_probs = torch.cat(log_probs)
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returns = torch.cat(returns).detach()
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values = torch.cat(values)
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advantage = returns - values
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actor_loss = -(log_probs * advantage.detach()).mean()
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critic_loss = advantage.pow(2).mean()
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loss = actor_loss + 0.5 * critic_loss - 0.001 * entropy
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optimizer.zero_grad()
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loss.backward()
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optimizer.step()
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print('Finish training!')
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return {'rewards':test_rewards,'ma_rewards':test_ma_rewards}
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if __name__ == "__main__":
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cfg = get_args()
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envs = [make_envs(cfg.env_name) for i in range(cfg.n_envs)]
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envs = SubprocVecEnv(envs)
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# training
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res_dic = train(cfg,envs)
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make_dir(cfg.result_path,cfg.model_path)
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save_args(cfg)
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save_results(res_dic, tag='train',
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path=cfg.result_path)
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plot_rewards(res_dic['rewards'], res_dic['ma_rewards'], cfg, tag="train") # 画出结果
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